public class AnimatableMotionPointValue extends AnimatableValue
| Modifier and Type | Field and Description |
|---|---|
protected float |
angle
The rotation angle in radians.
|
protected float |
x
The x coordinate.
|
protected float |
y
The y coordinate.
|
decimalFormat, hasChanged, target| Modifier | Constructor and Description |
|---|---|
protected |
AnimatableMotionPointValue(AnimationTarget target)
Creates a new, uninitialized AnimatableMotionPointValue.
|
|
AnimatableMotionPointValue(AnimationTarget target,
float x,
float y,
float angle)
Creates a new AnimatableMotionPointValue with one x.
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
canPace()
Returns whether two values of this type can have their distance
computed, as needed by paced animation.
|
float |
distanceTo(AnimatableValue other)
Returns the absolute distance between this value and the specified other
value.
|
float |
getAngle()
Returns the rotation angle.
|
float |
getX()
Returns the x coordinate.
|
float |
getY()
Returns the y coordinate.
|
AnimatableValue |
getZeroValue()
Returns a zero value of this AnimatableValue's type.
|
AnimatableValue |
interpolate(AnimatableValue result,
AnimatableValue to,
float interpolation,
AnimatableValue accumulation,
int multiplier)
Performs interpolation to the given value.
|
String |
toStringRep()
Returns a string representation of this object.
|
formatNumber, getCssText, hasChanged, toStringprotected float x
protected float y
protected float angle
protected AnimatableMotionPointValue(AnimationTarget target)
public AnimatableMotionPointValue(AnimationTarget target, float x, float y, float angle)
public AnimatableValue interpolate(AnimatableValue result, AnimatableValue to, float interpolation, AnimatableValue accumulation, int multiplier)
interpolate in class AnimatableValueresult - the object in which to store the result of the
interpolation, or null if a new object should be createdto - the value this value should be interpolated towards, or null
if no actual interpolation should be performedinterpolation - the interpolation distance, 0 <= interpolation
<= 1accumulation - an accumulation to add to the interpolated valuemultiplier - an amount the accumulation values should be multiplied
by before being added to the interpolated valuepublic float getX()
public float getY()
public float getAngle()
public boolean canPace()
canPace in class AnimatableValuepublic float distanceTo(AnimatableValue other)
distanceTo in class AnimatableValuepublic AnimatableValue getZeroValue()
getZeroValue in class AnimatableValuepublic String toStringRep()
toStringRep in class AnimatableValueCopyright © 2000–2024 Apache Software Foundation. All rights reserved.