Ogre Mesh.
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◆ Mesh()
Assimp::Ogre::Mesh::Mesh |
( |
| ) |
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◆ ~Mesh()
Assimp::Ogre::Mesh::~Mesh |
( |
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◆ ConvertToAssimpScene()
void Assimp::Ogre::Mesh::ConvertToAssimpScene |
( |
aiScene * |
dest | ) |
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◆ GetSubMesh()
SubMesh * Assimp::Ogre::Mesh::GetSubMesh |
( |
size_t |
index | ) |
const |
Returns submesh for index
.
◆ NumSubMeshes()
size_t Assimp::Ogre::Mesh::NumSubMeshes |
( |
| ) |
const |
Returns number of subMeshes.
◆ Reset()
void Assimp::Ogre::Mesh::Reset |
( |
| ) |
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Releases all memory that this data structure owns.
◆ animations
◆ hasSkeletalAnimations
bool Assimp::Ogre::Mesh::hasSkeletalAnimations |
Mesh has skeletal animations.
◆ poses
◆ sharedVertexData
◆ skeleton
◆ skeletonRef
std::string Assimp::Ogre::Mesh::skeletonRef |
◆ subMeshes
The documentation for this class was generated from the following files: