To create a synthesizer object you will have to specify its settings. These settings are stored in a fluid_settings_t object.
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To create a synthesizer object you will have to specify its settings. These settings are stored in a fluid_settings_t object.
void
my_synthesizer ()
{
}
- See also
- Creating and changing the settings
FLUIDSYNTH_API fluid_settings_t * new_fluid_settings(void)
Create a new settings object.
Definition: fluid_settings.c:235
FLUIDSYNTH_API fluid_audio_driver_t * new_fluid_audio_driver(fluid_settings_t *settings, fluid_synth_t *synth)
Create a new audio driver.
Definition: fluid_adriver.c:344
FLUIDSYNTH_API int fluid_settings_setstr(fluid_settings_t *settings, const char *name, const char *str)
Set a string value for a named setting.
Definition: fluid_settings.c:684
FLUIDSYNTH_API fluid_synth_t * new_fluid_synth(fluid_settings_t *settings)
Create new FluidSynth instance.
Definition: fluid_synth.c:550