◆ MODE
Enumerator |
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SIMPLE_COLOR | |
TEXTURE_2D | |
TEXTURE_CUBE | |
◆ GetEffect()
ID3DXBaseEffect* AssimpView::CBackgroundPainter::GetEffect |
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inline |
◆ GetMode()
MODE AssimpView::CBackgroundPainter::GetMode |
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const |
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inline |
◆ GetTexture()
IDirect3DBaseTexture9* AssimpView::CBackgroundPainter::GetTexture |
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inline |
◆ Instance()
◆ OnPostRender()
void AssimpView::CBackgroundPainter::OnPostRender |
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◆ OnPreRender()
void AssimpView::CBackgroundPainter::OnPreRender |
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◆ RecreateNativeResource()
void AssimpView::CBackgroundPainter::RecreateNativeResource |
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◆ ReleaseNativeResource()
void AssimpView::CBackgroundPainter::ReleaseNativeResource |
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◆ ResetSB()
void AssimpView::CBackgroundPainter::ResetSB |
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◆ RotateSB()
void AssimpView::CBackgroundPainter::RotateSB |
( |
const aiMatrix4x4 * |
pm | ) |
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◆ SetColor()
void AssimpView::CBackgroundPainter::SetColor |
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D3DCOLOR |
p_clrNew | ) |
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◆ SetCubeMapBG()
void AssimpView::CBackgroundPainter::SetCubeMapBG |
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const char * |
p_szPath | ) |
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◆ SetTextureBG()
void AssimpView::CBackgroundPainter::SetTextureBG |
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const char * |
p_szPath | ) |
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◆ s_cInstance
The documentation for this class was generated from the following files: