LambdaHack-0.9.5.0: A game engine library for tactical squad ASCII roguelike dungeon crawlers
Safe HaskellNone
LanguageHaskell2010

Game.LambdaHack.Client.State

Description

Client-specific game state components.

Synopsis

Documentation

data StateClient Source #

Client state, belonging to a single faction.

Constructors

StateClient 

Fields

data BfsAndPath Source #

Pathfinding distances to all reachable positions of an actor and a shortest paths to some of the positions.

Instances

Instances details
Show BfsAndPath Source # 
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Defined in Game.LambdaHack.Client.State

data TgtAndPath Source #

Actor's target and a path to it, if any.

Constructors

TgtAndPath 

Instances

Instances details
Show TgtAndPath Source # 
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Generic TgtAndPath Source # 
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Associated Types

type Rep TgtAndPath :: Type -> Type Source #

Binary TgtAndPath Source # 
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type Rep TgtAndPath Source # 
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type Rep TgtAndPath = D1 ('MetaData "TgtAndPath" "Game.LambdaHack.Client.State" "LambdaHack-0.9.5.0-F8tMx5oJu4gJDAqurnBqB7" 'False) (C1 ('MetaCons "TgtAndPath" 'PrefixI 'True) (S1 ('MetaSel ('Just "tapTgt") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Target) :*: S1 ('MetaSel ('Just "tapPath") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe AndPath))))

data Target Source #

The type of na actor target.

Constructors

TEnemy ActorId

target an enemy

TNonEnemy ActorId

target a friend or neutral

TPoint TGoal LevelId Point

target a concrete spot

TVector Vector

target position relative to actor

Instances

Instances details
Eq Target Source # 
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Ord Target Source # 
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Show Target Source # 
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Generic Target Source # 
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Associated Types

type Rep Target :: Type -> Type Source #

Binary Target Source # 
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type Rep Target Source # 
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data TGoal Source #

The goal of an actor.

Constructors

TEnemyPos ActorId

last seen position of the targeted actor

TEmbed ItemBag Point

embedded item that can be triggered; in TPoint (TEmbed bag p) _ q usually bag is embbedded in p and q is an adjacent open tile

TItem ItemBag

item lying on the ground

TSmell

smell potentially left by enemies

TBlock

a blocking tile to be approached (and, e.g., revealed to be walkable or altered or searched)

TUnknown

an unknown tile to be explored

TKnown

a known tile to be patrolled

Instances

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Eq TGoal Source # 
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Methods

(==) :: TGoal -> TGoal -> Bool Source #

(/=) :: TGoal -> TGoal -> Bool Source #

Ord TGoal Source # 
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Show TGoal Source # 
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Generic TGoal Source # 
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Associated Types

type Rep TGoal :: Type -> Type Source #

Methods

from :: TGoal -> Rep TGoal x Source #

to :: Rep TGoal x -> TGoal Source #

Binary TGoal Source # 
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type Rep TGoal Source # 
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emptyStateClient :: FactionId -> StateClient Source #

Initial empty game client state.

updateTarget :: ActorId -> (Maybe Target -> Maybe Target) -> StateClient -> StateClient Source #

Update target parameters within client state.

getTarget :: ActorId -> StateClient -> Maybe Target Source #

Get target parameters from client state.

updateLeader :: ActorId -> State -> StateClient -> StateClient Source #

Update picked leader within state. Verify actor's faction.