Crazy Eddie's GUI System
0.8.7
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27 #ifndef _CEGUIRenderingSurface_h_
28 #define _CEGUIRenderingSurface_h_
30 #include "CEGUI/EventSet.h"
31 #include "CEGUI/EventArgs.h"
32 #include "CEGUI/RenderQueue.h"
35 # pragma warning(push)
36 # pragma warning(disable : 4251)
73 class CEGUIEXPORT RenderQueueEventArgs :
public EventArgs
108 class CEGUIEXPORT RenderingSurface :
114 static const String EventNamespace;
122 static const String EventRenderQueueStarted;
129 static const String EventRenderQueueEnded;
212 void clearGeometry();
238 virtual void invalidate();
255 bool isInvalidated()
const;
266 virtual bool isRenderingWindow()
const;
336 virtual void drawContent();
354 RenderQueueList d_queues;
356 RenderingWindowList d_windows;
365 #if defined(_MSC_VER)
366 # pragma warning(pop)
369 #endif // end of guard _CEGUIRenderingSurface_h_
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:66
@ RQ_BASE
Queue for base level rendering by the surface owner.
Definition: RenderingSurface.h:100
Class that represents a queue of GeometryBuffer objects to be rendered.
Definition: RenderQueue.h:76
Class that represents a surface that can have geometry based imagery drawn to it.
Definition: RenderingSurface.h:132
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Interface providing event signaling and handling.
Definition: EventSet.h:192
Definition: MemoryAllocatedObject.h:135
RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...
Definition: RenderingWindow.h:74
@ RQ_CONTENT_1
Queue for first level of 'content' rendering.
Definition: RenderingSurface.h:103
EventArgs based class that is passed to handlers subcribed to hear about begin/end events on renderin...
Definition: RenderingSurface.h:97
Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...
Definition: RenderTarget.h:81
@ RQ_CONTENT_2
Queue for second level of 'content' rendering.
Definition: RenderingSurface.h:106
Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...
Definition: TextureTarget.h:64
String class used within the GUI system.
Definition: String.h:88
@ RQ_OVERLAY
Queue for overlay rendering that appears above other regular rendering.
Definition: RenderingSurface.h:109
RenderQueueID
Enumerated type for valid render queue IDs.
Definition: RenderingSurface.h:69
@ RQ_UNDERLAY
Queue for rendering that appears beneath base imagery.
Definition: RenderingSurface.h:97