Class TAbstractX3DViewpointNode
Unit
X3DNodes
Declaration
type TAbstractX3DViewpointNode = class(TAbstractViewpointNode)
Description
Base type for viewpoints in X3D, which are locations from which the user may view the scene.
Hierarchy
Overview
Methods
Properties
Description
Methods
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procedure CreateNode; override; |
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function ProjectionMatrix: TMatrix4; virtual; |
Matrices for projecting texture from this viewpoint, for ProjectedTextureCoordinate. Override ProjectionMatrix for subclasses (ModelviewMatrix is already correctly defined here).
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Properties
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property FdCenterOfRotation: TSFVec3f read FFdCenterOfRotation; |
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property FdJump: TSFBool read FFdJump; |
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property FdRetainUserOffsets: TSFBool read FFdRetainUserOffsets; |
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property CenterOfRotation: TVector3 read GetCenterOfRotation write SetCenterOfRotation; |
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property Description: string read GetDescription write SetDescription; |
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property Jump: boolean read GetJump write SetJump; |
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property RetainUserOffsets: boolean read GetRetainUserOffsets write SetRetainUserOffsets; |
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property CameraMatrixSendAlsoOnOffscreenRendering: boolean read GetCameraMatrixSendAlsoOnOffscreenRendering write SetCameraMatrixSendAlsoOnOffscreenRendering; |
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