Castle Game Engine |
Class TMFNodeShadersUnitDeclaration
DescriptionNo description available, ancestor TMFNode description follows VRML/X3D field holding a list of nodes. Just like SFNode, it's defined in this unit, as it uses TX3DNode. Note that items of MFNode cannot be nil (i.e. VRML/X3D doesn't allow to use NULL inside MFNode), contrary to SFNode. Note that Just like for TSFNode: Note that we store AllowedChildren list, which is a list of classes allowed as Items. But this is used only to produce warnings for a user. You should never assert that every item actually is one the requested classes. Hierarchy
OverviewMethods
DescriptionMethods
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