Class TGeneratedShadowMapNode
Unit
X3DNodes
Declaration
type TGeneratedShadowMapNode = class(TAbstractTextureNode)
Description
Generate texture by rendering a depth (shadow) map. See http://castle-engine.sourceforge.net/x3d_extensions_shadow_maps.php
Hierarchy
Overview
Fields
Methods
Properties
Description
Fields
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internal const DefaultSize = 128; |
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internal const DefaultScale = 4.0; |
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internal const DefaultBias = 4.0; |
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Methods
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procedure CreateNode; override; |
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destructor Destroy; override; |
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class function ClassX3DType: string; override; |
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class function URNMatching(const URN: string): boolean; override; |
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Properties
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property FdLight: TSFNode read FFdLight; |
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property FdScale: TSFFloat read FFdScale; |
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property FdCompareMode: TSFString read FFdCompareMode; |
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property Size: Integer read GetSize write SetSize; |
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property Scale: Single read GetScale write SetScale; |
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property Bias: Single read GetBias write SetBias; |
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