Class TTexturePropertiesNode
Unit
X3DNodes
Declaration
type TTexturePropertiesNode = class(TAbstractNode)
Description
Adjust the texture application properties.
Hierarchy
Overview
Methods
Properties
Description
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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class function URNMatching(const URN: string): boolean; override; |
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Properties
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property FdAnisotropicDegree: TSFFloat read FFdAnisotropicDegree; |
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property FdBorderWidth: TSFInt32 read FFdBorderWidth; |
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property FdBoundaryModeS: TSFString read FFdBoundaryModeS; |
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property FdBoundaryModeT: TSFString read FFdBoundaryModeT; |
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property FdBoundaryModeR: TSFString read FFdBoundaryModeR; |
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property FdMagnificationFilter: TSFString read FFdMagnificationFilter; |
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property FdMinificationFilter: TSFString read FFdMinificationFilter; |
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property FdTextureCompression: TSFString read FFdTextureCompression; |
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property FdTexturePriority: TSFFloat read FFdTexturePriority; |
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property FdGenerateMipMaps: TSFBool read FFdGenerateMipMaps; |
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property FdGUITexture: TSFBool read FFdGUITexture; |
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property AnisotropicDegree: Single read GetAnisotropicDegree write SetAnisotropicDegree; |
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property BorderColor: TCastleColor read GetBorderColor write SetBorderColor; |
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property BorderWidth: Integer read GetBorderWidth write SetBorderWidth; |
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property BoundaryModeS: string read GetBoundaryModeS write SetBoundaryModeS; |
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property BoundaryModeT: string read GetBoundaryModeT write SetBoundaryModeT; |
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property BoundaryModeR: string read GetBoundaryModeR write SetBoundaryModeR; |
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property TextureCompression: string read GetTextureCompression write SetTextureCompression; |
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property TexturePriority: Single read GetTexturePriority write SetTexturePriority; |
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property GenerateMipMaps: boolean read GetGenerateMipMaps write SetGenerateMipMaps; |
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property GuiTexture: boolean read GetGuiTexture write SetGuiTexture; |
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