#include <vtkOpenGLState.h>
Definition at line 335 of file vtkOpenGLState.h.
◆ PrintSelf()
| void vtkOpenGLProgramState::PrintSelf |
( |
ostream & |
os, |
|
|
vtkIndent |
indent |
|
) |
| |
◆ Id
| GLuint vtkOpenGLProgramState::Id |
◆ DeleteStatus
| GLboolean vtkOpenGLProgramState::DeleteStatus |
◆ LinkStatus
| GLboolean vtkOpenGLProgramState::LinkStatus |
◆ ValidateStatus
| GLboolean vtkOpenGLProgramState::ValidateStatus |
◆ NumberOfAttachedShaders
| GLint vtkOpenGLProgramState::NumberOfAttachedShaders |
◆ InfoLogLength
| GLint vtkOpenGLProgramState::InfoLogLength |
◆ ActiveUniforms
| GLint vtkOpenGLProgramState::ActiveUniforms |
◆ ActiveUniformMaxLength
| GLint vtkOpenGLProgramState::ActiveUniformMaxLength |
◆ ActiveAttributes
| GLint vtkOpenGLProgramState::ActiveAttributes |
◆ ActiveAttributeMaxLength
| GLint vtkOpenGLProgramState::ActiveAttributeMaxLength |
◆ AttachedShaders
◆ InfoLog
◆ HasVertexShader
| bool vtkOpenGLProgramState::HasVertexShader |
◆ HasFragmentShader
| bool vtkOpenGLProgramState::HasFragmentShader |
The documentation for this class was generated from the following file: