Class DiscreteInterpolator
- java.lang.Object
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- org.jdesktop.animation.timing.interpolation.DiscreteInterpolator
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- All Implemented Interfaces:
Interpolator
public final class DiscreteInterpolator extends java.lang.Object implements Interpolator
This class implements the Interpolator interface. It should be used in cases where a "discrete" animation is desired. A discrete animation is defined to be one where the values during an animation do not change smoothly between the boundary values, but suddenly, at the boundary points. For example, a discrete animation with KeyFrames where the KeyTimes are {0, .5, 1.0} and the KeyValues are (0, 1, 2} would, during the animation, retain the value of 0 until half-way through the animation and 1 through the rest of the animation.Because there is no variation to this class, it is a singleton and is referenced by using the
getInstance()
static method.
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description static DiscreteInterpolator
getInstance()
Returns the single DiscreteInterpolator objectfloat
interpolate(float fraction)
This method always returns 0 for inputs less than 1, which will force users of this interpolation to assign a value equal to the value at the beginning of this timing interval, which is the desired behavior for discrete animations.
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Method Detail
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getInstance
public static DiscreteInterpolator getInstance()
Returns the single DiscreteInterpolator object
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interpolate
public float interpolate(float fraction)
This method always returns 0 for inputs less than 1, which will force users of this interpolation to assign a value equal to the value at the beginning of this timing interval, which is the desired behavior for discrete animations. An input of 1 will return 1, since this means the end of the current interval (and start to the next interval).- Specified by:
interpolate
in interfaceInterpolator
- Parameters:
fraction
- a value between 0 and 1, representing the elapsed fraction of a time interval (either an entire animation cycle or an interval between two KeyTimes, depending on where this Interpolator has been set)- Returns:
- number representing the start of the current interval, usually
0, but if
fracton == 0
, returns 1.
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