Assimp  v4.1. (December 2018)
Assimp::TextureTransformStep Class Reference

Helper step to compute final UV coordinate sets if there are scalings or rotations in the original data read from the file. More...

Inherits Assimp::BaseProcess.

Public Member Functions

void Execute (aiScene *pScene)
 Executes the post processing step on the given imported data. More...
 
bool IsActive (unsigned int pFlags) const
 Returns whether the processing step is present in the given flag. More...
 
void SetupProperties (const Importer *pImp)
 Called prior to ExecuteOnScene(). More...
 
 TextureTransformStep ()
 
 ~TextureTransformStep ()
 
- Public Member Functions inherited from Assimp::BaseProcess
 BaseProcess ()
 Constructor to be privately used by Importer. More...
 
void ExecuteOnScene (Importer *pImp)
 Executes the post processing step on the given imported data. More...
 
SharedPostProcessInfoGetSharedData ()
 Get the shared data that is assigned to the step. More...
 
virtual bool RequireVerboseFormat () const
 Check whether this step expects its input vertex data to be in verbose format. More...
 
void SetSharedData (SharedPostProcessInfo *sh)
 Assign a new SharedPostProcessInfo to the step. More...
 
virtual ~BaseProcess ()
 Destructor, private as well. More...
 

Protected Member Functions

void PreProcessUVTransform (STransformVecInfo &info)
 Preprocess a specific UV transformation setup. More...
 

Additional Inherited Members

- Protected Attributes inherited from Assimp::BaseProcess
ProgressHandlerprogress
 Currently active progress handler. More...
 
SharedPostProcessInfoshared
 See the doc of #SharedPostProcessInfo for more details. More...
 

Detailed Description

Helper step to compute final UV coordinate sets if there are scalings or rotations in the original data read from the file.

Constructor & Destructor Documentation

◆ TextureTransformStep()

TextureTransformStep::TextureTransformStep ( )

◆ ~TextureTransformStep()

TextureTransformStep::~TextureTransformStep ( )

Member Function Documentation

◆ Execute()

void TextureTransformStep::Execute ( aiScene pScene)
virtual

Executes the post processing step on the given imported data.

A process should throw an ImportErrorException* if it fails. This method must be implemented by deriving classes.

Parameters
pSceneThe imported data to work at.

Implements Assimp::BaseProcess.

◆ IsActive()

bool TextureTransformStep::IsActive ( unsigned int  pFlags) const
virtual

Returns whether the processing step is present in the given flag.

Parameters
pFlagsThe processing flags the importer was called with. A bitwise combination of aiPostProcessSteps.
Returns
true if the process is present in this flag fields, false if not.

Implements Assimp::BaseProcess.

◆ PreProcessUVTransform()

void TextureTransformStep::PreProcessUVTransform ( STransformVecInfo info)
protected

Preprocess a specific UV transformation setup.

Parameters
infoTransformation setup to be preprocessed.

◆ SetupProperties()

void TextureTransformStep::SetupProperties ( const Importer pImp)
virtual

Called prior to ExecuteOnScene().

The function is a request to the process to update its configuration basing on the Importer's configuration property list.

Reimplemented from Assimp::BaseProcess.


The documentation for this class was generated from the following files: