SDL  2.0
SDL_thread.h File Reference
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_atomic.h"
#include "SDL_mutex.h"
#include "begin_code.h"
#include <process.h>
#include "close_code.h"
+ Include dependency graph for SDL_thread.h:
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Go to the source code of this file.

Macros

#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
 
#define SDL_beginthread   _beginthreadex
 
#define SDL_endthread   _endthreadex
 
#define SDL_CreateThread(fn, name, data)   SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
 
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data)   SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)SDL_endthread)
 

Typedefs

typedef struct SDL_Thread SDL_Thread
 
typedef unsigned long SDL_threadID
 
typedef unsigned int SDL_TLSID
 
typedef int(* SDL_ThreadFunction) (void *data)
 
typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, unsigned(__stdcall *func) (void *), void *, unsigned, unsigned *)
 
typedef void(__cdecl * pfnSDL_CurrentEndThread) (unsigned code)
 

Enumerations

enum  SDL_ThreadPriority {
  SDL_THREAD_PRIORITY_LOW,
  SDL_THREAD_PRIORITY_NORMAL,
  SDL_THREAD_PRIORITY_HIGH,
  SDL_THREAD_PRIORITY_TIME_CRITICAL
}
 

Functions

SDL_ThreadSDL_CreateThread (SDL_ThreadFunction fn, const char *name, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
 
SDL_ThreadSDL_CreateThreadWithStackSize (int(*fn)(void *), const char *name, const size_t stacksize, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
 
const char * SDL_GetThreadName (SDL_Thread *thread)
 
SDL_threadID SDL_ThreadID (void)
 
SDL_threadID SDL_GetThreadID (SDL_Thread *thread)
 
int SDL_SetThreadPriority (SDL_ThreadPriority priority)
 
void SDL_WaitThread (SDL_Thread *thread, int *status)
 
void SDL_DetachThread (SDL_Thread *thread)
 
SDL_TLSID SDL_TLSCreate (void)
 Create an identifier that is globally visible to all threads but refers to data that is thread-specific. More...
 
void * SDL_TLSGet (SDL_TLSID id)
 Get the value associated with a thread local storage ID for the current thread. More...
 
int SDL_TLSSet (SDL_TLSID id, const void *value, void(*destructor)(void *))
 Set the value associated with a thread local storage ID for the current thread. More...
 

Detailed Description

Header for the SDL thread management routines.

We compile SDL into a DLL. This means, that it's the DLL which creates a new thread for the calling process with the SDL_CreateThread() API. There is a problem with this, that only the RTL of the SDL2.DLL will be initialized for those threads, and not the RTL of the calling application!

To solve this, we make a little hack here.

We'll always use the caller's _beginthread() and _endthread() APIs to start a new thread. This way, if it's the SDL2.DLL which uses this API, then the RTL of SDL2.DLL will be used to create the new thread, and if it's the application, then the RTL of the application will be used.

So, in short: Always use the _beginthread() and _endthread() of the calling runtime library!

Definition in file SDL_thread.h.

Macro Definition Documentation

◆ SDL_beginthread

#define SDL_beginthread   _beginthreadex

Definition at line 107 of file SDL_thread.h.

◆ SDL_CreateThread

#define SDL_CreateThread (   fn,
  name,
  data 
)    SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)

Create a thread.

Definition at line 137 of file SDL_thread.h.

◆ SDL_CreateThreadWithStackSize

#define SDL_CreateThreadWithStackSize (   fn,
  name,
  stacksize,
  data 
)    SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)SDL_endthread)

Definition at line 138 of file SDL_thread.h.

◆ SDL_endthread

#define SDL_endthread   _endthreadex

Definition at line 110 of file SDL_thread.h.

◆ SDL_PASSED_BEGINTHREAD_ENDTHREAD

#define SDL_PASSED_BEGINTHREAD_ENDTHREAD

Definition at line 98 of file SDL_thread.h.

Typedef Documentation

◆ pfnSDL_CurrentBeginThread

typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, unsigned(__stdcall *func)(void *), void *, unsigned, unsigned *)

Definition at line 102 of file SDL_thread.h.

◆ pfnSDL_CurrentEndThread

typedef void(__cdecl * pfnSDL_CurrentEndThread) (unsigned code)

Definition at line 104 of file SDL_thread.h.

◆ SDL_Thread

typedef struct SDL_Thread SDL_Thread

Definition at line 46 of file SDL_thread.h.

◆ SDL_ThreadFunction

typedef int( * SDL_ThreadFunction) (void *data)

The function passed to SDL_CreateThread(). It is passed a void* user context parameter and returns an int.

Definition at line 75 of file SDL_thread.h.

◆ SDL_threadID

typedef unsigned long SDL_threadID

Definition at line 49 of file SDL_thread.h.

◆ SDL_TLSID

typedef unsigned int SDL_TLSID

Definition at line 52 of file SDL_thread.h.

Enumeration Type Documentation

◆ SDL_ThreadPriority

The SDL thread priority.

SDL will make system changes as necessary in order to apply the thread priority. Code which attempts to control thread state related to priority should be aware that calling SDL_SetThreadPriority may alter such state. SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior.

Note
On many systems you require special privileges to set high or time critical priority.
Enumerator
SDL_THREAD_PRIORITY_LOW 
SDL_THREAD_PRIORITY_NORMAL 
SDL_THREAD_PRIORITY_HIGH 
SDL_THREAD_PRIORITY_TIME_CRITICAL 

Definition at line 64 of file SDL_thread.h.

Function Documentation

◆ SDL_CreateThread()

SDL_Thread* SDL_CreateThread ( SDL_ThreadFunction  fn,
const char *  name,
void *  data,
pfnSDL_CurrentBeginThread  pfnBeginThread,
pfnSDL_CurrentEndThread  pfnEndThread 
)

Create a thread.

◆ SDL_CreateThreadWithStackSize()

SDL_Thread* SDL_CreateThreadWithStackSize ( int(*)(void *)  fn,
const char *  name,
const size_t  stacksize,
void *  data,
pfnSDL_CurrentBeginThread  pfnBeginThread,
pfnSDL_CurrentEndThread  pfnEndThread 
)

◆ SDL_DetachThread()

void SDL_DetachThread ( SDL_Thread thread)

A thread may be "detached" to signify that it should not remain until another thread has called SDL_WaitThread() on it. Detaching a thread is useful for long-running threads that nothing needs to synchronize with or further manage. When a detached thread is done, it simply goes away.

There is no way to recover the return code of a detached thread. If you need this, don't detach the thread and instead use SDL_WaitThread().

Once a thread is detached, you should usually assume the SDL_Thread isn't safe to reference again, as it will become invalid immediately upon the detached thread's exit, instead of remaining until someone has called SDL_WaitThread() to finally clean it up. As such, don't detach the same thread more than once.

If a thread has already exited when passed to SDL_DetachThread(), it will stop waiting for a call to SDL_WaitThread() and clean up immediately. It is not safe to detach a thread that might be used with SDL_WaitThread().

You may not call SDL_WaitThread() on a thread that has been detached. Use either that function or this one, but not both, or behavior is undefined.

It is safe to pass NULL to this function; it is a no-op.

◆ SDL_GetThreadID()

SDL_threadID SDL_GetThreadID ( SDL_Thread thread)

Get the thread identifier for the specified thread.

Equivalent to SDL_ThreadID() if the specified thread is NULL.

◆ SDL_GetThreadName()

const char* SDL_GetThreadName ( SDL_Thread thread)

Get the thread name, as it was specified in SDL_CreateThread(). This function returns a pointer to a UTF-8 string that names the specified thread, or NULL if it doesn't have a name. This is internal memory, not to be free()'d by the caller, and remains valid until the specified thread is cleaned up by SDL_WaitThread().

◆ SDL_SetThreadPriority()

int SDL_SetThreadPriority ( SDL_ThreadPriority  priority)

Set the priority for the current thread

◆ SDL_ThreadID()

SDL_threadID SDL_ThreadID ( void  )

Get the thread identifier for the current thread.

◆ SDL_TLSCreate()

SDL_TLSID SDL_TLSCreate ( void  )

Create an identifier that is globally visible to all threads but refers to data that is thread-specific.

Returns
The newly created thread local storage identifier, or 0 on error
static SDL_SpinLock tls_lock;
static SDL_TLSID thread_local_storage;
void SetMyThreadData(void *value)
{
if (!thread_local_storage) {
SDL_AtomicLock(&tls_lock);
if (!thread_local_storage) {
thread_local_storage = SDL_TLSCreate();
}
SDL_AtomicUnlock(&tls_lock);
}
SDL_TLSSet(thread_local_storage, value, 0);
}
void *GetMyThreadData(void)
{
return SDL_TLSGet(thread_local_storage);
}
See also
SDL_TLSGet()
SDL_TLSSet()

◆ SDL_TLSGet()

void* SDL_TLSGet ( SDL_TLSID  id)

Get the value associated with a thread local storage ID for the current thread.

Parameters
idThe thread local storage ID
Returns
The value associated with the ID for the current thread, or NULL if no value has been set.
See also
SDL_TLSCreate()
SDL_TLSSet()

◆ SDL_TLSSet()

int SDL_TLSSet ( SDL_TLSID  id,
const void *  value,
void(*)(void *)  destructor 
)

Set the value associated with a thread local storage ID for the current thread.

Parameters
idThe thread local storage ID
valueThe value to associate with the ID for the current thread
destructorA function called when the thread exits, to free the value.
Returns
0 on success, -1 on error
See also
SDL_TLSCreate()
SDL_TLSGet()

◆ SDL_WaitThread()

void SDL_WaitThread ( SDL_Thread thread,
int *  status 
)

Wait for a thread to finish. Threads that haven't been detached will remain (as a "zombie") until this function cleans them up. Not doing so is a resource leak.

Once a thread has been cleaned up through this function, the SDL_Thread that references it becomes invalid and should not be referenced again. As such, only one thread may call SDL_WaitThread() on another.

The return code for the thread function is placed in the area pointed to by status, if status is not NULL.

You may not wait on a thread that has been used in a call to SDL_DetachThread(). Use either that function or this one, but not both, or behavior is undefined.

It is safe to pass NULL to this function; it is a no-op.