Some implementation notes:

There is an included flash object (web-socket-js) that is used to
emulate websocket support on browsers without websocket support
(currently only Chrome has WebSocket support).

Javascript doesn't have a bytearray type, so what you get out of
a WebSocket object is just Javascript strings.  Javascript has UTF-16
unicode strings and anything sent through the WebSocket gets converted
to UTF-8 and vice-versa. So, one additional (and necessary) function
of wsproxy is base64 encoding/decoding what is sent to/from the
browser.

Building web-socket-js emulator:

    cd include/web-socket-js/flash-src
    mxmlc -static-link-runtime-shared-libraries WebSocketMain.as

Building release tarball:
    - not really necessary since tagged revision can be downloaded
      from github as tarballs

    git archive --format=tar --prefix=websockify-${WVER}/ v${WVER} > websockify-${WVER}.tar
    gzip websockify-${WVER}.tar
