openshot-audio
0.1.7
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#include <juce_audio_devices.h>
Public Member Functions | |
MidiMessageCollector () | |
~MidiMessageCollector () | |
void | reset (double sampleRate) |
void | addMessageToQueue (const MidiMessage &message) |
void | removeNextBlockOfMessages (MidiBuffer &destBuffer, int numSamples) |
void | handleNoteOn (MidiKeyboardState *, int midiChannel, int midiNoteNumber, float velocity) override |
void | handleNoteOff (MidiKeyboardState *, int midiChannel, int midiNoteNumber) override |
void | handleIncomingMidiMessage (MidiInput *, const MidiMessage &) override |
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MidiKeyboardStateListener () noexcept | |
virtual | ~MidiKeyboardStateListener () |
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virtual | ~MidiInputCallback () |
virtual void | handlePartialSysexMessage (MidiInput *source, const uint8 *messageData, int numBytesSoFar, double timestamp) |
Collects incoming realtime MIDI messages and turns them into blocks suitable for processing by a block-based audio callback.
The class can also be used as either a MidiKeyboardStateListener or a MidiInputCallback so it can easily use a midi input or keyboard component as its source.
MidiMessageCollector::MidiMessageCollector | ( | ) |
Creates a MidiMessageCollector.
MidiMessageCollector::~MidiMessageCollector | ( | ) |
Destructor.
void MidiMessageCollector::addMessageToQueue | ( | const MidiMessage & | message | ) |
Takes an incoming real-time message and adds it to the queue.
The message's timestamp is taken, and it will be ready for retrieval as part of the block returned by the next call to removeNextBlockOfMessages().
This method is fully thread-safe when overlapping calls are made with removeNextBlockOfMessages().
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overridevirtual |
Receives an incoming message.
A MidiInput object will call this method when a midi event arrives. It'll be called on a high-priority system thread, so avoid doing anything time-consuming in here, and avoid making any UI calls. You might find the MidiBuffer class helpful for queueing incoming messages for use later.
source | the MidiInput object that generated the message |
message | the incoming message. The message's timestamp is set to a value equivalent to (Time::getMillisecondCounter() / 1000.0) to specify the time when the message arrived. |
Implements juce::MidiInputCallback.
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overridevirtual |
Called when one of the MidiKeyboardState's keys is released.
This will be called synchronously when the state is either processing a buffer in its MidiKeyboardState::processNextMidiBuffer() method, or when a note is being played with its MidiKeyboardState::noteOff() method.
Note that this callback could happen from an audio callback thread, so be careful not to block, and avoid any UI activity in the callback.
Implements juce::MidiKeyboardStateListener.
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overridevirtual |
Called when one of the MidiKeyboardState's keys is pressed.
This will be called synchronously when the state is either processing a buffer in its MidiKeyboardState::processNextMidiBuffer() method, or when a note is being played with its MidiKeyboardState::noteOn() method.
Note that this callback could happen from an audio callback thread, so be careful not to block, and avoid any UI activity in the callback.
Implements juce::MidiKeyboardStateListener.
void MidiMessageCollector::removeNextBlockOfMessages | ( | MidiBuffer & | destBuffer, |
int | numSamples | ||
) |
Removes all the pending messages from the queue as a buffer.
This will also correct the messages' timestamps to make sure they're in the range 0 to numSamples - 1.
This call should be made regularly by something like an audio processing callback, because the time that it happens is used in calculating the midi event positions.
This method is fully thread-safe when overlapping calls are made with addMessageToQueue().
Precondition: numSamples must be greater than 0.
void MidiMessageCollector::reset | ( | double | sampleRate | ) |
Clears any messages from the queue.
You need to call this method before starting to use the collector, so that it knows the correct sample rate to use.