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moveInfo.h
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1 /* moveInfo.h
2  */
3 #ifndef OSL_MOVE_PROBABILITY_MOVEINFO_H
4 #define OSL_MOVE_PROBABILITY_MOVEINFO_H
5 
6 #include "osl/numEffectState.h"
7 
8 namespace osl
9 {
10  namespace move_probability
11  {
12  struct StateInfo;
13  struct MoveInfo
14  {
16  int see, plain_see;
19  mutable int stand_index_cache;
20  MoveInfo(const StateInfo&, Move);
21 
22  int standIndex(const NumEffectState& state) const
23  {
24  if (stand_index_cache < 0) {
26  assert(PieceStand::order[6] == PAWN);
27  for (size_t i=0; i+1<PieceStand::order.size(); ++i) {
28  Ptype ptype = PieceStand::order[i];
29  int count = state.countPiecesOnStand(player, ptype);
30  if (move.isDrop() && ptype == move.ptype())
31  --count;
32  stand_index_cache = stand_index_cache * 2 + (count > 0);
33  }
34  }
35  return stand_index_cache;
36  }
37  bool adhocAdjustSlider(const StateInfo&) const;
38  bool adhocAdjustBishopFork(const StateInfo&) const;
39  bool adhocAdjustBreakThreatmate(const StateInfo&) const;
42  };
43  }
44 }
45 
46 #endif /* OSL_MOVE_PROBABILITY_MOVEINFO_H */
47 // ;;; Local Variables:
48 // ;;; mode:c++
49 // ;;; c-basic-offset:2
50 // ;;; End:
osl::move_probability::MoveInfo::adhocAdjustKeepCheckmateDefender
bool adhocAdjustKeepCheckmateDefender(const StateInfo &) const
Definition: moveInfo.cc:94
osl::move_probability::MoveInfo::adhocAdjustAttackCheckmateDefender
bool adhocAdjustAttackCheckmateDefender(const StateInfo &) const
Definition: moveInfo.cc:81
osl::move_probability::MoveInfo::MoveInfo
MoveInfo(const StateInfo &, Move)
Definition: moveInfo.cc:12
osl::move_probability::MoveInfo::adhocAdjustBishopFork
bool adhocAdjustBishopFork(const StateInfo &) const
Definition: moveInfo.cc:47
osl::Move
圧縮していない moveの表現 .
Definition: basic_type.h:1052
osl::Ptype
Ptype
駒の種類を4ビットでコード化する
Definition: basic_type.h:84
osl::move_probability::StateInfo
Definition: stateInfo.h:21
osl::move_probability::MoveInfo::open_check
bool open_check
Definition: moveInfo.h:17
osl::CArray::size
static size_t size()
Definition: container.h:76
osl::move_probability::MoveInfo::adhocAdjustBreakThreatmate
bool adhocAdjustBreakThreatmate(const StateInfo &) const
Definition: moveInfo.cc:66
osl::move_probability::MoveInfo
Definition: moveInfo.h:14
osl::move_probability::MoveInfo::move
Move move
Definition: moveInfo.h:15
osl::move_probability::MoveInfo::standIndex
int standIndex(const NumEffectState &state) const
Definition: moveInfo.h:22
osl::Move::isDrop
bool isDrop() const
Definition: basic_type.h:1150
osl::PAWN
@ PAWN
Definition: basic_type.h:95
osl::move_probability::MoveInfo::adhocAdjustSlider
bool adhocAdjustSlider(const StateInfo &) const
Definition: moveInfo.cc:35
osl::PieceStand::order
static const CArray< Ptype, 7 > order
持駒の表示で良く使われる順番.
Definition: bits/pieceStand.h:41
osl::NumEffectState
利きを持つ局面
Definition: numEffectState.h:34
osl::move_probability::MoveInfo::see
int see
Definition: moveInfo.h:16
osl::move_probability::MoveInfo::check
bool check
Definition: moveInfo.h:17
osl::Move::ptype
Ptype ptype() const
Definition: basic_type.h:1155
osl::move_probability::MoveInfo::player
Player player
Definition: moveInfo.h:18
osl::Player
Player
Definition: basic_type.h:8
numEffectState.h
osl::move_probability::MoveInfo::plain_see
int plain_see
Definition: moveInfo.h:16
osl::SimpleState::countPiecesOnStand
int countPiecesOnStand(Player pl, Ptype ptype) const
持駒の枚数を数える
Definition: simpleState.h:182
osl::move_probability::MoveInfo::stand_index_cache
int stand_index_cache
Definition: moveInfo.h:19
osl
Definition: additionalEffect.h:6