My Project
addEffectWithEffect.cc
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3 #ifdef RELEASE
5 #endif
6 
7 namespace osl{
8  // explicit template instantiation
9  namespace move_generator
10  {
12  template void GenerateAddEffectWithEffect::generate<true>
13  (Player, const NumEffectState&, Square, store_t&);
14  template void GenerateAddEffectWithEffect::generate<false>
15  (Player, const NumEffectState&, Square, store_t&);
16  // for fixed depth search
19  //
22  } // namespace move_generator
23 } // namespace osl
24 // ;;; Local Variables:
25 // ;;; mode:c++
26 // ;;; c-basic-offset:2
27 // ;;; End:
addEffectWithEffect.h
osl::move_generator::AddEffectWithEffect
利きをつける手を生成 利きを持つstateでしか使えない.
Definition: addEffectWithEffect.h:27
osl::Square
Definition: basic_type.h:532
osl::move_generator::store_t
move_action::Store store_t
Definition: addEffectWithEffect.cc:11
addEffectWithEffect.tcc
open.tcc
osl::move_action::Store
指手を MoveVector に保管
Definition: move_action.h:16
osl::NumEffectState
利きを持つ局面
Definition: numEffectState.h:34
osl::Player
Player
Definition: basic_type.h:8
osl
Definition: additionalEffect.h:6