Assimp  v4.1. (December 2018)
Assimp::glTF2Exporter Member List

This is the complete list of members for Assimp::glTF2Exporter, including all inherited members.

ExportAnimations()Assimp::glTF2Exporterprotected
ExportMaterials()Assimp::glTF2Exporterprotected
ExportMeshes()Assimp::glTF2Exporterprotected
ExportMetadata()Assimp::glTF2Exporterprotected
ExportNode(const aiNode *node, glTF2::Ref< glTF2::Node > &parent)Assimp::glTF2Exporterprotected
ExportNodeHierarchy(const aiNode *n)Assimp::glTF2Exporterprotected
ExportScene()Assimp::glTF2Exporterprotected
GetMatColor(const aiMaterial *mat, glTF2::vec4 &prop, const char *propName, int type, int idx)Assimp::glTF2Exporterprotected
GetMatColor(const aiMaterial *mat, glTF2::vec3 &prop, const char *propName, int type, int idx)Assimp::glTF2Exporterprotected
GetMatTex(const aiMaterial *mat, glTF2::Ref< glTF2::Texture > &texture, aiTextureType tt, unsigned int slot)Assimp::glTF2Exporterprotected
GetMatTex(const aiMaterial *mat, glTF2::TextureInfo &prop, aiTextureType tt, unsigned int slot)Assimp::glTF2Exporterprotected
GetMatTex(const aiMaterial *mat, glTF2::NormalTextureInfo &prop, aiTextureType tt, unsigned int slot)Assimp::glTF2Exporterprotected
GetMatTex(const aiMaterial *mat, glTF2::OcclusionTextureInfo &prop, aiTextureType tt, unsigned int slot)Assimp::glTF2Exporterprotected
GetMatTexProp(const aiMaterial *mat, unsigned int &prop, const char *propName, aiTextureType tt, unsigned int idx)Assimp::glTF2Exporterprotected
GetMatTexProp(const aiMaterial *mat, float &prop, const char *propName, aiTextureType tt, unsigned int idx)Assimp::glTF2Exporterprotected
GetTexSampler(const aiMaterial *mat, glTF2::Ref< glTF2::Texture > texture, aiTextureType tt, unsigned int slot)Assimp::glTF2Exporterprotected
glTF2Exporter(const char *filename, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties *pProperties, bool binary)Assimp::glTF2Exporter
MergeMeshes()Assimp::glTF2Exporterprotected
WriteBinaryData(IOStream *outfile, std::size_t sceneLength)Assimp::glTF2Exporterprotected
~glTF2Exporter()Assimp::glTF2Exporter