Inherits glTF2::Object.
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std::vector< Channel > | channels |
| Data to connect nodes to key-frames. More...
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std::vector< Sampler > | samplers |
| All the key-frame data for this animation. More...
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std::string | id |
| The globally unique ID used to reference this object. More...
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int | index |
| The index of this object within its property container. More...
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std::string | name |
| The user-defined name of this object. More...
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int | oIndex |
| The original index of this object defined in the JSON. More...
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static const char * | TranslateId (Asset &, const char *id) |
| Maps special IDs to another ID, where needed. Subclasses may override it (statically) More...
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◆ Animation()
glTF2::Animation::Animation |
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inline |
◆ Read()
void glTF2::Animation::Read |
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Value & |
obj, |
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Asset & |
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inline |
◆ channels
std::vector<Channel> glTF2::Animation::channels |
Data to connect nodes to key-frames.
◆ samplers
std::vector<Sampler> glTF2::Animation::samplers |
All the key-frame data for this animation.
The documentation for this struct was generated from the following files: