Class MouseRotate

  • All Implemented Interfaces:
    java.awt.event.MouseListener, java.awt.event.MouseMotionListener, java.awt.event.MouseWheelListener, java.util.EventListener

    public class MouseRotate
    extends MouseBehavior
    MouseRotate is a Java3D behavior object that lets users control the rotation of an object via a mouse.

    To use this utility, first create a transform group that this rotate behavior will operate on. Then,

     
       MouseRotate behavior = new MouseRotate();
       behavior.setTransformGroup(objTrans);
       objTrans.addChild(behavior);
       behavior.setSchedulingBounds(bounds);
    
    
    The above code will add the rotate behavior to the transform group. The user can rotate any object attached to the objTrans.
    • Constructor Detail

      • MouseRotate

        public MouseRotate​(TransformGroup transformGroup)
        Creates a rotate behavior given the transform group.
        Parameters:
        transformGroup - The transformGroup to operate on.
      • MouseRotate

        public MouseRotate()
        Creates a default mouse rotate behavior.
      • MouseRotate

        public MouseRotate​(int flags)
        Creates a rotate behavior. Note that this behavior still needs a transform group to work on (use setTransformGroup(tg)) and the transform group must add this behavior.
        Parameters:
        flags - interesting flags (wakeup conditions).
      • MouseRotate

        public MouseRotate​(java.awt.Component c)
        Creates a rotate behavior that uses AWT listeners and behavior posts rather than WakeupOnAWTEvent. The behavior is added to the specified Component. A null component can be passed to specify the behavior should use listeners. Components can then be added to the behavior with the addListener(Component c) method.
        Parameters:
        c - The Component to add the MouseListener and MouseMotionListener to.
        Since:
        Java 3D 1.2.1
      • MouseRotate

        public MouseRotate​(java.awt.Component c,
                           TransformGroup transformGroup)
        Creates a rotate behavior that uses AWT listeners and behavior posts rather than WakeupOnAWTEvent. The behaviors is added to the specified Component and works on the given TransformGroup. A null component can be passed to specify the behavior should use listeners. Components can then be added to the behavior with the addListener(Component c) method.
        Parameters:
        c - The Component to add the MouseListener and MouseMotionListener to.
        transformGroup - The TransformGroup to operate on.
        Since:
        Java 3D 1.2.1
      • MouseRotate

        public MouseRotate​(java.awt.Component c,
                           int flags)
        Creates a rotate behavior that uses AWT listeners and behavior posts rather than WakeupOnAWTEvent. The behavior is added to the specified Component. A null component can be passed to specify the behavior should use listeners. Components can then be added to the behavior with the addListener(Component c) method. Note that this behavior still needs a transform group to work on (use setTransformGroup(tg)) and the transform group must add this behavior.
        Parameters:
        flags - interesting flags (wakeup conditions).
        Since:
        Java 3D 1.2.1
    • Method Detail

      • getXFactor

        public double getXFactor()
        Return the x-axis movement multipler.
      • getYFactor

        public double getYFactor()
        Return the y-axis movement multipler.
      • setFactor

        public void setFactor​(double factor)
        Set the x-axis amd y-axis movement multipler with factor.
      • setFactor

        public void setFactor​(double xFactor,
                              double yFactor)
        Set the x-axis amd y-axis movement multipler with xFactor and yFactor respectively.
      • processStimulus

        public void processStimulus​(java.util.Enumeration criteria)
        Description copied from class: MouseBehavior
        All mouse manipulators must implement this.
        Specified by:
        processStimulus in class MouseBehavior
        Parameters:
        criteria - an enumeration of triggered wakeup criteria for this behavior
      • transformChanged

        public void transformChanged​(Transform3D transform)
        Users can overload this method which is called every time the Behavior updates the transform Default implementation does nothing
      • setupCallback

        public void setupCallback​(MouseBehaviorCallback callback)
        The transformChanged method in the callback class will be called every time the transform is updated