Class Cone


  • public class Cone
    extends Primitive
    Cone is a geometry primitive defined with a radius and a height. It is a capped cone centered at the origin with its central axis aligned along the Y-axis. The center of the cone is defined to be the center of its bounding box (rather than its centroid).

    If the GENERATE_TEXTURE_COORDS flag is set, the texture coordinates are generated such that the texture gets mapped onto the cone similarly to how it gets mapped onto a cylinder, the difference being the top cap is nonexistent.

    By default all primitives with the same parameters share their geometry (e.g., you can have 50 shperes in your scene, but the geometry is stored only once). A change to one primitive will effect all shared nodes. Another implication of this implementation is that the capabilities of the geometry are shared, and once one of the shared nodes is live, the capabilities cannot be set. Use the GEOMETRY_NOT_SHARED flag if you do not wish to share geometry among primitives with the same parameters.

    • Constructor Detail

      • Cone

        public Cone()
        Constructs a default Cone of radius of 1.0 and height of 2.0. Resolution defaults to 15 divisions along X and axis and 1 along the Y axis. Normals are generated, texture coordinates are not.
      • Cone

        public Cone​(float radius,
                    float height)
        Constructs a default Cone of a given radius and height. Normals are generated, texture coordinates are not.
        Parameters:
        radius - Radius
        height - Height
      • Cone

        public Cone​(float radius,
                    float height,
                    Appearance ap)
        Constructs a default cone of a given radius, height, and appearance. Normals are generated, texture coordinates are not.
        Parameters:
        radius - Radius
        height - Height
        ap - Appearance
        Since:
        Java 3D 1.2.1
      • Cone

        public Cone​(float radius,
                    float height,
                    int primflags,
                    Appearance ap)
        Constructs a default cone of a given radius, height, primitive flags, and appearance.
        Parameters:
        radius - Radius
        height - Height
        primflags - Primitive flags
        ap - Appearance
      • Cone

        public Cone​(float radius,
                    float height,
                    int primflags,
                    int xdivision,
                    int ydivision,
                    Appearance ap)
        Constructs a customized Cone of a given radius, height, flags, resolution (X and Y dimensions), and appearance. The resolution is defined in terms of number of subdivisions along the object's X axis (width) and Y axis (height). More divisions lead to finer tesselated objects.

        If appearance is null, the default white appearance will be used.

        Parameters:
        radius - Radius
        height - Height
        xdivision - Number of divisions along X direction.
        ydivision - Number of divisions along the height of cone.
        primflags - flags
        ap - Appearance
    • Method Detail

      • getShape

        public Shape3D getShape​(int partId)
        Obtains the Shape3D node associated with one of the parts of the cone (the body or the cap). This allows users to modify the appearance or geometry of individual parts.
        Specified by:
        getShape in class Primitive
        Parameters:
        partId - The part to return (BODY or CAP).
        Returns:
        The Shape3D object associated with the partId. If an invalid partId is passed in, null is returned.
      • setAppearance

        public void setAppearance​(Appearance ap)
        Sets appearance of the cone. This will set each part of the cone (cap & body) to the same appearance. To set each part's appearance separately, use getShape(partId) to get the individual shape and call shape.setAppearance(ap).
        Specified by:
        setAppearance in class Primitive
      • getAppearance

        public Appearance getAppearance​(int partId)
        Gets the appearance of the specified part of the cone.
        Specified by:
        getAppearance in class Primitive
        Parameters:
        partId - identifier for a given subpart of the cone
        Returns:
        The appearance object associated with the partID. If an invalid partId is passed in, null is returned.
        Since:
        Java 3D 1.2.1
      • cloneNode

        public Node cloneNode​(boolean forceDuplicate)
        Used to create a new instance of the node. This routine is called by cloneTree to duplicate the current node. cloneNode should be overridden by any user subclassed objects. All subclasses must have their cloneNode method consist of the following lines:

             public Node cloneNode(boolean forceDuplicate) {
                 UserSubClass usc = new UserSubClass();
                 usc.duplicateNode(this, forceDuplicate);
                 return usc;
             }
         
        Overrides:
        cloneNode in class Group
        Parameters:
        forceDuplicate - when set to true, causes the duplicateOnCloneTree flag to be ignored. When false, the value of each node's duplicateOnCloneTree variable determines whether NodeComponent data is duplicated or copied.
        See Also:
        Node.cloneTree(), Node.duplicateNode(javax.media.j3d.Node, boolean), NodeComponent.setDuplicateOnCloneTree(boolean)
      • duplicateNode

        public void duplicateNode​(Node originalNode,
                                  boolean forceDuplicate)
        Copies all node information from originalNode into the current node. This method is called from the cloneNode method which is, in turn, called by the cloneTree method.

        For any NodeComponent objects contained by the object being duplicated, each NodeComponent object's duplicateOnCloneTree value is used to determine whether the NodeComponent should be duplicated in the new node or if just a reference to the current node should be placed in the new node. This flag can be overridden by setting the forceDuplicate parameter in the cloneTree method to true.

        Overrides:
        duplicateNode in class Node
        Parameters:
        originalNode - the original node to duplicate.
        forceDuplicate - when set to true, causes the duplicateOnCloneTree flag to be ignored. When false, the value of each node's duplicateOnCloneTree variable determines whether NodeComponent data is duplicated or copied.
        See Also:
        Node.cloneTree(), Node.cloneNode(boolean), NodeComponent.setDuplicateOnCloneTree(boolean)
      • getRadius

        public float getRadius()
        Returns the radius of the cone
        Since:
        Java 3D 1.2.1
      • getHeight

        public float getHeight()
        Returns the height of the cone
        Since:
        Java 3D 1.2.1
      • getXdivisions

        public int getXdivisions()
        Returns the number divisions along the X direction
        Since:
        Java 3D 1.2.1
      • getYdivisions

        public int getYdivisions()
        Returns the number of divisions along the height of the cone
        Since:
        Java 3D 1.2.1