25 #ifndef RandBinomial_h 26 #define RandBinomial_h 1 28 #include "CLHEP/Random/Random.h" 29 #include "CLHEP/Utility/memory.h" 37 class RandBinomial :
public HepRandom {
59 static inline double shoot();
61 static double shoot(
long n,
double p );
63 static void shootArray (
const int size,
double* vect,
64 long n=1,
double p=0.5 );
69 static inline double shoot( HepRandomEngine* anEngine );
71 static double shoot( HepRandomEngine* anEngine,
74 static void shootArray ( HepRandomEngine* anEngine,
const int size,
75 double* vect,
long n=1,
83 double fire(
long n,
double p );
85 void fireArray (
const int size,
double* vect);
86 void fireArray (
const int size,
double* vect,
93 std::ostream &
put ( std::ostream & os )
const;
94 std::istream &
get ( std::istream & is );
96 std::string
name()
const;
97 HepRandomEngine &
engine();
114 #ifdef ENABLE_BACKWARDS_COMPATIBILITY 116 using namespace CLHEP;
119 #include "CLHEP/Random/RandBinomial.icc"
RandBinomial(HepRandomEngine &anEngine, long n=1, double p=0.5)
static void shootArray(const int size, double *vect, long n=1, double p=0.5)
std::ostream & put(std::ostream &os) const
static std::string distributionName()
void fireArray(const int size, double *vect)
HepRandomEngine & engine()