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22 #include "sdf/sdf_config.h"
28 inline namespace SDF_VERSION_NAMESPACE {
90 private: GuiPrivate *dataPtr =
nullptr;
Gui & operator=(Gui &&_gui)
Move assignment operator.
Gui()
Default constructor.
namespace for Simulation Description Format parser
Definition: Actor.hh:33
bool operator==(const Gui &_gui) const
Equality operator that returns true if this Gui instance equals the given Gui instance.
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:89
bool Fullscreen() const
Get whether the Gui should be fullscreen.
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
Errors Load(ElementPtr _sdf)
Load the gui based on a element pointer.
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:48
Gui(const Gui &_gui)
Copy constructor.
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
void SetFullscreen(const bool _fullscreen) const
Set whether the Gui should be full screen.
Gui(Gui &&_gui) noexcept
Move constructor.
Gui & operator=(const Gui &_gui)
Copy assignment operator.