Rheolef  7.1
an efficient C++ finite element environment
diffusion_isotropic.h

Tensor diffusion – isotropic case

struct a {
tensor operator() (const point& x) const { return tensor::eye(d); }
a(size_t d1) : d(d1) {}
size_t d;
};
see the point page for the full documentation
see the tensor page for the full documentation
solver_basic< Float > eye()
see the eye page for the full documentation
Definition: eye.h:74
size_t d
tensor operator()(const point &x) const
a(size_t d1)