JackTrip
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Hub UDP listener on the Server. More...
#include <UdpHubListener.h>
Signals | |
void | Listening () |
void | ClientAddressSet () |
void | signalRemoveThread (int id) |
void | signalStopped () |
void | signalError (const QString &errorMessage) |
Public Member Functions | |
UdpHubListener (int server_port=gServerUdpPort, int server_udp_port=0) | |
virtual | ~UdpHubListener () |
void | start () |
Starts the TCP server. More... | |
void | stop () |
Stops the execution of the Thread. More... | |
int | releaseThread (int id) |
void | setConnectDefaultAudioPorts (bool connectDefaultAudioPorts) |
void | setHubPatch (unsigned int p) |
unsigned int | getHubPatch () |
void | setUnderRunMode (JackTrip::underrunModeT UnderRunMode) |
void | setBufferQueueLength (int BufferQueueLength) |
void | setIOStatTimeout (int timeout) |
void | setIOStatStream (QSharedPointer< std::ofstream > statStream) |
void | setBufferStrategy (int BufferStrategy) |
void | setNetIssuesSimulation (double loss, double jitter, double delay_rel) |
void | setBroadcast (int broadcast_queue) |
void | setUseRtUdpPriority (bool use) |
Static Public Member Functions | |
static void | sigIntHandler (__attribute__((unused)) int unused) |
Public Attributes | |
unsigned int | mHubPatch |
Hub UDP listener on the Server.
This creates a server that will listen on the well know port (the server port) and will spawn JackTrip threads into the Thread pool. Clients request a connection.
UdpHubListener::UdpHubListener | ( | int | server_port = gServerUdpPort , |
int | server_udp_port = 0 |
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int UdpHubListener::releaseThread | ( | int | id | ) |
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void UdpHubListener::start | ( | ) |
Starts the TCP server.
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Stops the execution of the Thread.
unsigned int UdpHubListener::mHubPatch |