@ EVENT_GLDEBUG_OCCURRED
send when a gldebug occured
@ EVENT_SIMULATION_ENDED
Send when the simulation is over;.
@ EVENT_ERROR_OCCURRED
send when a error occured
@ EVENT_SIMULATION_LOADED
send when a simulation has been loaded
@ EVENT_END
End of events list; use this to define new.
@ EVENT_STATUS_OCCURRED
send when a status change occured
@ EVENT_SIMULATION_STEP
send when a simulation step has been performed
@ EVENT_DEBUG_OCCURRED
send when a debug occured
@ EVENT_MESSAGE_OCCURRED
send when a message occured
@ EVENT_WARNING_OCCURRED
send when a warning occured
virtual ~GUIEvent()
destructor
GUIEventType getOwnType() const
returns the event type
GUIEventType myType
the type of the event
GUIEvent(GUIEventType ownType)
constructor