SumoXMLAttr
Numbers representing SUMO-XML - attributes.
std::string getParentName() const
Returns the name of the parent object (if any)
bool isValid(SumoXMLAttr key, const std::string &value)
method for checking if the key and their conrrespond attribute are valids
GNEMoveOperation * getMoveOperation(const double shapeOffset)
get move operation for the given shapeOffset
void splitEdgeGeometry(const double splitPosition, const GNENetworkElement *originalElement, const GNENetworkElement *newElement, GNEUndoList *undoList)
split geometry
GNEAccess & operator=(const GNEAccess &)=delete
Invalidated assignment operator.
void setMoveShape(const GNEMoveResult &moveResult)
set move shape
std::string getPopUpID() const
get PopPup ID (Used in AC Hierarchy)
void updateGeometry()
update pre-computed geometry information
bool isAccessPositionFixed() const
check if Position of Access is fixed
GNEAccess(GNEAdditional *busStop, GNELane *lane, GNENet *net, double pos, const std::string &length, bool friendlyPos, bool blockMovement)
Constructor.
std::string myLength
Acces length.
void updateCenteringBoundary(const bool updateGrid)
update centering boundary (implies change in RTREE)
bool myFriendlyPosition
flag to check if friendly position is enabled
double getAttributeDouble(SumoXMLAttr key) const
void commitMoveShape(const GNEMoveResult &moveResult, GNEUndoList *undoList)
commit move shape
std::string getHierarchyName() const
get Hierarchy Name (Used in AC Hierarchy)
GNEEdge * getEdge() const
get edge in which this Access is placed
std::string getAttribute(SumoXMLAttr key) const
GNEAccess(const GNEAccess &)=delete
Invalidated copy constructor.
bool isAttributeEnabled(SumoXMLAttr key) const
double myPositionOverLane
position over lane
void setAttribute(SumoXMLAttr key, const std::string &value, GNEUndoList *undoList)
method for setting the attribute and letting the object perform additional changes
void drawGL(const GUIVisualizationSettings &s) const
Draws the object.
An Element which don't belongs to GNENet but has influency in the simulation.
A lane area vehicles can halt at (netedit-version)
A road/street connecting two junctions (netedit-version)
This lane is powered by an underlying GNEEdge and basically knows how to draw itself.
A NBNetBuilder extended by visualisation and editing capabilities.
Stores the information about how to visualize structures.