Package robocode

Class DeathEvent

  • All Implemented Interfaces:
    java.io.Serializable, java.lang.Comparable<Event>

    public final class DeathEvent
    extends Event
    This event is sent to onDeath() when your robot dies.
    Author:
    Mathew A. Nelson (original), Flemming N. Larsen (contributor)
    See Also:
    Serialized Form
    • Constructor Summary

      Constructors 
      Constructor Description
      DeathEvent()
      Called by the game to create a new DeathEvent.
    • Constructor Detail

      • DeathEvent

        public DeathEvent()
        Called by the game to create a new DeathEvent.
    • Method Detail

      • getPriority

        public final int getPriority()
        Returns the priority of this event.

        An event priority is a value from 0 - 99. The higher value, the higher priority.

        The default priority is 80, but varies depending on the type of event.

        Overrides:
        getPriority in class Event
        Returns:
        the priority of this event.