Class RobotStatus
- java.lang.Object
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- robocode.RobotStatus
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- All Implemented Interfaces:
java.io.Serializable
public final class RobotStatus extends java.lang.Object implements java.io.Serializable
Contains the status of a robot for a specific time/turn returned byStatusEvent.getStatus()
.- Since:
- 1.5
- Author:
- Flemming N. Larsen (original)
- See Also:
- Serialized Form
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description double
getDistanceRemaining()
Returns the distance remaining in the robot's current move measured in pixels.double
getEnergy()
Returns the robot's current energy.double
getGunHeading()
Returns the direction that the robot's gun is facing, in degrees.double
getGunHeadingRadians()
Returns the direction that the robot's gun is facing, in radians.double
getGunHeat()
Returns the current heat of the gun.double
getGunTurnRemaining()
Returns the angle remaining in the gun's turn, in degrees.double
getGunTurnRemainingRadians()
Returns the angle remaining in the gun's turn, in radians.double
getHeading()
Returns the direction that the robot's body is facing, in degrees.double
getHeadingRadians()
Returns the direction that the robot's body is facing, in radians.int
getNumRounds()
Returns the number of rounds in the current battle.int
getNumSentries()
Returns how many sentry robots that are left in the current round.int
getOthers()
Returns how many opponents that are left in the current round.double
getRadarHeading()
Returns the direction that the robot's radar is facing, in degrees.double
getRadarHeadingRadians()
Returns the direction that the robot's radar is facing, in radians.double
getRadarTurnRemaining()
Returns the angle remaining in the radar's turn, in degrees.double
getRadarTurnRemainingRadians()
Returns the angle remaining in the radar's turn, in radians.int
getRoundNum()
Returns the current round number (0 togetNumRounds()
- 1) of the battle.long
getTime()
Returns the game time of the round, where the time is equal to the current turn in the round.double
getTurnRemaining()
Returns the angle remaining in the robots's turn, in degrees.double
getTurnRemainingRadians()
Returns the angle remaining in the robots's turn, in radians.double
getVelocity()
Returns the velocity of the robot measured in pixels/turn.double
getX()
Returns the X position of the robot.double
getY()
Returns the Y position of the robot.
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Method Detail
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getEnergy
public double getEnergy()
Returns the robot's current energy.- Returns:
- the robot's current energy
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getX
public double getX()
Returns the X position of the robot. (0,0) is at the bottom left of the battlefield.- Returns:
- the X position of the robot
- See Also:
getY()
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getY
public double getY()
Returns the Y position of the robot. (0,0) is at the bottom left of the battlefield.- Returns:
- the Y position of the robot
- See Also:
getX()
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getHeadingRadians
public double getHeadingRadians()
Returns the direction that the robot's body is facing, in radians. The value returned will be between 0 and 2 * PI (is excluded).Note that the heading in Robocode is like a compass, where 0 means North, PI / 2 means East, PI means South, and 3 * PI / 2 means West.
- Returns:
- the direction that the robot's body is facing, in radians.
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getHeading
public double getHeading()
Returns the direction that the robot's body is facing, in degrees. The value returned will be between 0 and 360 (is excluded).Note that the heading in Robocode is like a compass, where 0 means North, 90 means East, 180 means South, and 270 means West.
- Returns:
- the direction that the robot's body is facing, in degrees.
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getGunHeadingRadians
public double getGunHeadingRadians()
Returns the direction that the robot's gun is facing, in radians. The value returned will be between 0 and 2 * PI (is excluded).Note that the heading in Robocode is like a compass, where 0 means North, PI / 2 means East, PI means South, and 3 * PI / 2 means West.
- Returns:
- the direction that the robot's gun is facing, in radians.
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getGunHeading
public double getGunHeading()
Returns the direction that the robot's gun is facing, in degrees. The value returned will be between 0 and 360 (is excluded).Note that the heading in Robocode is like a compass, where 0 means North, 90 means East, 180 means South, and 270 means West.
- Returns:
- the direction that the robot's gun is facing, in degrees.
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getRadarHeadingRadians
public double getRadarHeadingRadians()
Returns the direction that the robot's radar is facing, in radians. The value returned will be between 0 and 2 * PI (is excluded).Note that the heading in Robocode is like a compass, where 0 means North, PI / 2 means East, PI means South, and 3 * PI / 2 means West.
- Returns:
- the direction that the robot's radar is facing, in radians.
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getRadarHeading
public double getRadarHeading()
Returns the direction that the robot's radar is facing, in degrees. The value returned will be between 0 and 360 (is excluded).Note that the heading in Robocode is like a compass, where 0 means North, 90 means East, 180 means South, and 270 means West.
- Returns:
- the direction that the robot's radar is facing, in degrees.
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getVelocity
public double getVelocity()
Returns the velocity of the robot measured in pixels/turn.The maximum velocity of a robot is defined by
Rules.MAX_VELOCITY
(8 pixels / turn).- Returns:
- the velocity of the robot measured in pixels/turn
- See Also:
Rules.MAX_VELOCITY
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getTurnRemainingRadians
public double getTurnRemainingRadians()
Returns the angle remaining in the robots's turn, in radians.This call returns both positive and negative values. Positive values means that the robot is currently turning to the right. Negative values means that the robot is currently turning to the left.
- Returns:
- the angle remaining in the robots's turn, in radians
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getTurnRemaining
public double getTurnRemaining()
Returns the angle remaining in the robots's turn, in degrees.This call returns both positive and negative values. Positive values means that the robot is currently turning to the right. Negative values means that the robot is currently turning to the left.
- Returns:
- the angle remaining in the robots's turn, in degrees
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getRadarTurnRemainingRadians
public double getRadarTurnRemainingRadians()
Returns the angle remaining in the radar's turn, in radians.This call returns both positive and negative values. Positive values means that the radar is currently turning to the right. Negative values means that the radar is currently turning to the left.
- Returns:
- the angle remaining in the radar's turn, in radians
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getRadarTurnRemaining
public double getRadarTurnRemaining()
Returns the angle remaining in the radar's turn, in degrees.This call returns both positive and negative values. Positive values means that the radar is currently turning to the right. Negative values means that the radar is currently turning to the left.
- Returns:
- the angle remaining in the radar's turn, in degrees
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getGunTurnRemainingRadians
public double getGunTurnRemainingRadians()
Returns the angle remaining in the gun's turn, in radians.This call returns both positive and negative values. Positive values means that the gun is currently turning to the right. Negative values means that the gun is currently turning to the left.
- Returns:
- the angle remaining in the gun's turn, in radians
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getGunTurnRemaining
public double getGunTurnRemaining()
Returns the angle remaining in the gun's turn, in degrees.This call returns both positive and negative values. Positive values means that the gun is currently turning to the right. Negative values means that the gun is currently turning to the left.
- Returns:
- the angle remaining in the gun's turn, in degrees
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getDistanceRemaining
public double getDistanceRemaining()
Returns the distance remaining in the robot's current move measured in pixels.This call returns both positive and negative values. Positive values means that the robot is currently moving forwards. Negative values means that the robot is currently moving backwards.
- Returns:
- the distance remaining in the robot's current move measured in pixels.
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getGunHeat
public double getGunHeat()
Returns the current heat of the gun. The gun cannot fire unless this is 0. (Calls to fire will succeed, but will not actually fire unless getGunHeat() == 0).The amount of gun heat generated when the gun is fired is 1 + (firePower / 5). Each turn the gun heat drops by the amount returned by
Robot.getGunCoolingRate()
, which is a battle setup.Note that all guns are "hot" at the start of each round, where the gun heat is 3.
- Returns:
- the current gun heat
- See Also:
Robot.getGunCoolingRate()
,Robot.fire(double)
,Robot.fireBullet(double)
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getOthers
public int getOthers()
Returns how many opponents that are left in the current round.- Returns:
- how many opponents that are left in the current round.
- Since:
- 1.6.2
- See Also:
getNumSentries()
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getNumSentries
public int getNumSentries()
Returns how many sentry robots that are left in the current round.- Returns:
- how many sentry robots that are left in the current round.
- Since:
- 1.9.1.0
- See Also:
getOthers()
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getNumRounds
public int getNumRounds()
Returns the number of rounds in the current battle.- Returns:
- the number of rounds in the current battle
- Since:
- 1.6.2
- See Also:
getRoundNum()
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getRoundNum
public int getRoundNum()
Returns the current round number (0 togetNumRounds()
- 1) of the battle.- Returns:
- the current round number of the battle (zero indexed).
- Since:
- 1.6.2
- See Also:
getNumRounds()
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getTime
public long getTime()
Returns the game time of the round, where the time is equal to the current turn in the round.- Returns:
- the game time/turn of the current round.
- Since:
- 1.6.2
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