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#include "SurgSim/Graphics/OsgTexture.h"
#include "SurgSim/Graphics/Texture2d.h"
#include <osg/Texture2D>
#include "SurgSim/Framework/Accessible.h"
#include <boost/any.hpp>
#include <memory>
Go to the source code of this file.
Classes | |
class | SurgSim::Graphics::OsgTexture2d |
OSG implementation of a 2D Texture. More... | |
Namespaces | |
SurgSim | |
SurgSim::Graphics | |
SurgSim::Framework | |
Functions | |
template<> | |
SurgSim::Math::Matrix44f | SurgSim::Framework::convert (boost::any val) |
Wrap boost::any_cast to use in std::bind, for some reason it does not work by itself. More... | |