SurgSim
Blocks
SphereElement.h
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// This file is a part of the OpenSurgSim project.
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// Copyright 2013, SimQuest Solutions Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SURGSIM_BLOCKS_SPHEREELEMENT_H
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#define SURGSIM_BLOCKS_SPHEREELEMENT_H
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#include <string>
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#include "
SurgSim/Framework/SceneElement.h
"
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#include "
SurgSim/Math/RigidTransform.h
"
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namespace
SurgSim
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{
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namespace
Blocks
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{
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class
SphereElement
:
public
SurgSim::Framework::SceneElement
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{
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public
:
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explicit
SphereElement
(
const
std::string
& name);
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protected
:
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bool
doInitialize
()
override
;
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};
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};
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};
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#endif
SurgSim::Blocks::SphereElement
Definition:
SphereElement.h:31
SurgSim::Blocks::SphereElement::SphereElement
SphereElement(const std::string &name)
Constructor.
Definition:
SphereElement.cpp:38
SurgSim::Blocks::SphereElement::doInitialize
bool doInitialize() override
Method to initialize this SceneElement.
Definition:
SphereElement.cpp:43
SceneElement.h
SurgSim
Definition:
CompoundShapeToGraphics.cpp:29
RigidTransform.h
SurgSim::Framework::SceneElement
SceneElement is the basic part of a scene, it is a container of components.
Definition:
SceneElement.h:51
string
string(TOUPPER ${DEVICE} DEVICE_UPPER_CASE) option(BUILD_DEVICE_$
Definition:
CMakeLists.txt:38
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