Accessible() | SurgSim::Framework::Accessible | |
Accessible(const Accessible &other) | SurgSim::Framework::Accessible | private |
addGroupReference(const std::string &name) | SurgSim::Graphics::Representation | virtual |
addGroupReferences(const std::vector< std::string > &groups) | SurgSim::Graphics::Representation | |
checkAwake(const std::string &functionName) | SurgSim::Graphics::Representation | private |
clearGroupReferences() | SurgSim::Graphics::Representation | |
clearMaterial()=0 | SurgSim::Graphics::Representation | pure virtual |
Component(const std::string &name) | SurgSim::Framework::Component | explicit |
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) | SurgSim::Framework::Accessible | |
DecoderType typedef | SurgSim::Framework::Accessible | |
DefaultGroupName | SurgSim::Graphics::Representation | static |
DefaultHudGroupName | SurgSim::Graphics::Representation | static |
doInitialize() override | SurgSim::Framework::Representation | privatevirtual |
doRetire() | SurgSim::Framework::Component | virtual |
doWakeUp() override | SurgSim::Framework::Representation | privatevirtual |
encode() const | SurgSim::Framework::Accessible | |
EncoderType typedef | SurgSim::Framework::Accessible | |
FactoryType typedef | SurgSim::Framework::FactoryBase1< Component, std::string > | |
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty) | SurgSim::Framework::Accessible | |
getBonePose(const std::string &name) const =0 | SurgSim::Graphics::SkeletonRepresentation | pure virtual |
getClassName() const | SurgSim::Framework::Component | virtual |
getDrawAsWireFrame() const =0 | SurgSim::Graphics::Representation | pure virtual |
getFactory() | SurgSim::Framework::FactoryBase1< Component, std::string > | inlinestatic |
getFullName() const | SurgSim::Framework::Component | |
getGroupReferences() const | SurgSim::Graphics::Representation | |
getLocalPose() const | SurgSim::Framework::Representation | virtual |
getMaterial() const =0 | SurgSim::Graphics::Representation | pure virtual |
getModel() const =0 | SurgSim::Graphics::SkeletonRepresentation | pure virtual |
getName() const | SurgSim::Framework::Component | |
getNeutralBonePose(const std::string &name) const =0 | SurgSim::Graphics::SkeletonRepresentation | pure virtual |
getNeutralBonePoses() const =0 | SurgSim::Graphics::SkeletonRepresentation | protectedpure virtual |
getPose() const | SurgSim::Framework::Representation | virtual |
getPoseComponent() | SurgSim::Framework::Component | protectedvirtual |
getPoseComponent() const | SurgSim::Framework::Component | protectedvirtual |
getRuntime() const | SurgSim::Framework::Component | |
getScene() | SurgSim::Framework::Component | |
getSceneElement() | SurgSim::Framework::Component | |
getSceneElement() const | SurgSim::Framework::Component | |
getSharedPtr() | SurgSim::Framework::Component | |
GetterType typedef | SurgSim::Framework::Accessible | |
getUuid() const | SurgSim::Framework::Component | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name, T *value) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
initialize(const std::weak_ptr< Runtime > &runtime) | SurgSim::Framework::Component | |
isActive() const | SurgSim::Framework::Component | |
isAwake() const | SurgSim::Framework::Component | |
isGeneratingTangents() const =0 | SurgSim::Graphics::Representation | pure virtual |
isInitialized() const | SurgSim::Framework::Component | |
isLocalActive() const | SurgSim::Framework::Component | |
isReadable(const std::string &name) const | SurgSim::Framework::Accessible | |
isWriteable(const std::string &name) const | SurgSim::Framework::Accessible | |
loadModel(const std::string &fileName)=0 | SurgSim::Graphics::SkeletonRepresentation | pure virtual |
m_didInit | SurgSim::Framework::Component | private |
m_didWakeUp | SurgSim::Framework::Component | private |
m_functors | SurgSim::Framework::Accessible | private |
m_groups | SurgSim::Graphics::Representation | private |
m_isAwake | SurgSim::Framework::Component | private |
m_isInitialized | SurgSim::Framework::Component | private |
m_isLocalActive | SurgSim::Framework::Component | private |
m_localPose | SurgSim::Framework::Representation | private |
m_name | SurgSim::Framework::Component | private |
m_runtime | SurgSim::Framework::Component | private |
m_scene | SurgSim::Framework::Component | private |
m_sceneElement | SurgSim::Framework::Component | private |
m_uuid | SurgSim::Framework::Component | private |
operator=(const Accessible &other) | SurgSim::Framework::Accessible | private |
removeAccessors(const std::string &name) | SurgSim::Framework::Accessible | |
removeGroupReference(const std::string &group) | SurgSim::Graphics::Representation | |
Representation(const std::string &name) | SurgSim::Graphics::Representation | explicit |
retire() | SurgSim::Framework::Component | |
setAccessors(const std::string &name, GetterType getter, SetterType setter) | SurgSim::Framework::Accessible | |
setBonePose(const std::string &name, const SurgSim::Math::RigidTransform3d &pose)=0 | SurgSim::Graphics::SkeletonRepresentation | pure virtual |
setDecoder(const std::string &name, DecoderType decoder) | SurgSim::Framework::Accessible | |
setDrawAsWireFrame(bool val)=0 | SurgSim::Graphics::Representation | pure virtual |
setGenerateTangents(bool value)=0 | SurgSim::Graphics::Representation | pure virtual |
setGetter(const std::string &name, GetterType func) | SurgSim::Framework::Accessible | |
setGroupReference(const std::string &group) | SurgSim::Graphics::Representation | |
setGroupReferences(const std::vector< std::string > &groups) | SurgSim::Graphics::Representation | |
setLocalActive(bool val) | SurgSim::Framework::Component | virtual |
setLocalPose(const SurgSim::Math::RigidTransform3d &pose) | SurgSim::Framework::Representation | virtual |
setMaterial(std::shared_ptr< SurgSim::Framework::Component > material)=0 | SurgSim::Graphics::Representation | pure virtual |
setModel(std::shared_ptr< SurgSim::Framework::Asset > model)=0 | SurgSim::Graphics::SkeletonRepresentation | pure virtual |
setName(const std::string &name) | SurgSim::Framework::Component | |
setNeutralBonePose(const std::string &name, const SurgSim::Math::RigidTransform3d &pose)=0 | SurgSim::Graphics::SkeletonRepresentation | pure virtual |
setNeutralBonePoses(const std::map< std::string, SurgSim::Math::RigidTransform3d > &poses)=0 | SurgSim::Graphics::SkeletonRepresentation | protectedpure virtual |
setScene(std::weak_ptr< Scene > scene) | SurgSim::Framework::Component | |
setSceneElement(std::weak_ptr< SceneElement > sceneElement) | SurgSim::Framework::Component | |
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder) | SurgSim::Framework::Accessible | |
setSetter(const std::string &name, SetterType func) | SurgSim::Framework::Accessible | |
SetterType typedef | SurgSim::Framework::Accessible | |
setValue(const std::string &name, const boost::any &value) | SurgSim::Framework::Accessible | |
SkeletonRepresentation(const std::string &name) | SurgSim::Graphics::SkeletonRepresentation | inlineexplicit |
update(double dt)=0 | SurgSim::Graphics::Representation | pure virtual |
wakeUp() | SurgSim::Framework::Component | |
~Accessible() | SurgSim::Framework::Accessible | |
~Component() | SurgSim::Framework::Component | virtual |
~Representation() | SurgSim::Graphics::Representation | virtual |