BALL
1.5.0
BALL
VIEW
Stage
BALL::VIEW::Stage Member List
This is the complete list of members for
BALL::VIEW::Stage
, including all inherited members.
addLightSource
(const LightSource &light_source)
BALL::VIEW::Stage
virtual
background_color_
BALL::VIEW::Stage
protected
calculateAbsoluteCoordinates
(Vector3 pos) const
BALL::VIEW::Stage
calculateRelativeCoordinates
(Vector3 pos) const
BALL::VIEW::Stage
camera_
BALL::VIEW::Stage
protected
clear
()
BALL::VIEW::Stage
virtual
clearLightSources
()
BALL::VIEW::Stage
coordinateSystemEnabled
() const
BALL::VIEW::Stage
inline
dump
(std::ostream &s=std::cout, Size depth=0) const
BALL::VIEW::Stage
virtual
eye_distance_
BALL::VIEW::Stage
protected
focal_distance_
BALL::VIEW::Stage
protected
fog_intensity_
BALL::VIEW::Stage
protected
getBackgroundColor
() const
BALL::VIEW::Stage
inline
virtual
getCamera
()
BALL::VIEW::Stage
inline
virtual
getCamera
() const
BALL::VIEW::Stage
inline
virtual
getEyeDistance
() const
BALL::VIEW::Stage
inline
getFocalDistance
() const
BALL::VIEW::Stage
inline
getFogIntensity
() const
BALL::VIEW::Stage
inline
getInfoColor
() const
BALL::VIEW::Stage
inline
virtual
getLightSource
(Position i)
BALL::VIEW::Stage
inline
virtual
getLightSources
() const
BALL::VIEW::Stage
inline
virtual
getMaterial
()
BALL::VIEW::Stage
inline
getMaterial
() const
BALL::VIEW::Stage
inline
info_color_
BALL::VIEW::Stage
protected
light_sources_
BALL::VIEW::Stage
protected
material_
BALL::VIEW::Stage
protected
operator==
(const Stage &stage) const
BALL::VIEW::Stage
removeLightSource
(const LightSource &light_source)
BALL::VIEW::Stage
virtual
setBackgroundColor
(const ColorRGBA &color)
BALL::VIEW::Stage
inline
virtual
setCamera
(const Camera &camera)
BALL::VIEW::Stage
inline
virtual
setEyeDistance
(float value)
BALL::VIEW::Stage
inline
setFocalDistance
(float value)
BALL::VIEW::Stage
inline
setFogIntensity
(float value)
BALL::VIEW::Stage
inline
setInfoColor
(const ColorRGBA &color)
BALL::VIEW::Stage
inline
virtual
setSwapSideBySideStereo
(bool state)
BALL::VIEW::Stage
inline
show_coordinate_system_
BALL::VIEW::Stage
protected
showCoordinateSystem
(bool state)
BALL::VIEW::Stage
inline
Stage
()
BALL::VIEW::Stage
Stage
(const Stage &stage)
BALL::VIEW::Stage
swap_side_by_side_stereo_
BALL::VIEW::Stage
protected
swapSideBySideStereo
() const
BALL::VIEW::Stage
inline
~Stage
()
BALL::VIEW::Stage
inline
virtual
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