Module Mlpost.Arrow

module Arrow: sig .. end

Draw arrows and build new forms of arrows.


Draw simple or complex arrows.

To draw an arrow, choose your arrow kind, then call the draw function (giving the path that the arrow will follow) or the draw2 function (giving the starting and ending points of the arrow). If your favorite arrow kind does not exist, use the tools from this module to build your own!

type kind 

The abstract type for arrow kinds.

Drawing Arrows

If you need to place a label which is not TeX but any picture, if you need to place it at a symbolic position on the path, or if you need to place more than one label, you cannot do it directly using the draw commands. First draw the arrow, then use functions such as Command.label.

val simple : ?color:Color.t ->
?brush:Brush.t ->
?pen:Pen.t ->
?dashed:Dash.t -> Path.t -> Command.t

Draw a simple arrow following the given path.

color : the color of the arrow
pen : the pen to use to draw the body of the arrow
dashed : the dash pattern to use to draw the body of the arrow
val draw : ?kind:kind ->
?tex:string ->
?pos:float ->
?anchor:Command.position -> Path.t -> Command.t

Draw an arrow following the given path.

kind : the kind of arrow (default is Arrow.triangle_full)
tex : add a LaTeX label
pos : label position on the path
anchor : label anchor
type ('a, 'b) arrow_from_to = ?kind:kind ->
?tex:string ->
?pos:float ->
?anchor:Command.position ->
?style:Path.joint ->
?outd:Path.direction ->
?ind:Path.direction ->
?sep:Num.t -> 'a -> 'b -> Command.t
val point_to_point : (Point.t, Point.t) arrow_from_to

Use point_to_point a b to draw an arrow from a to b.

val box_to_box : (Box.t, Box.t) arrow_from_to

Use box_to_box to draw an arrow from a to b, stopping at the box boundaries. The arguments are the same as those of point_to_point.

val point_to_box : (Point.t, Box.t) arrow_from_to

Use point_to_box to draw an arrow from a to b, stopping at the box boundaries. The arguments are the same as those of point_to_point.

val box_to_point : (Box.t, Point.t) arrow_from_to

Use box_to_point to draw an arrow from a to b, stopping at the box boundaries. The arguments are the same as those of point_to_point.

Built-in Kinds

val classic : kind

A simple arrow with one line and two straight lines for the head.

val triangle : kind

A simple arrow with a triangular head. Same as classic but with an extra line and some clipping.

val triangle_full : kind

A simple arrow with a triangular head filled with black.

val implies : kind

An arrow made of two parallel lines and a classic head.

val iff : kind

An arrow made of two parallel lines, a classic head and a classic foot.

Heads

type head_description 

The type of head descriptions (see make_head and head below).

val make_head : ?cut:Path.t -> Command.t -> head_description

Head description constructor. The command parameter is used to draw the head.

cut : a path that can be used to cut the arrow body lines (only used by heads and feet, not by belts)
type head = Point.t -> Point.t -> head_description 

If h is a head, h p d returns a head description used to draw the head at point p with direction d. Direction d is normalized before being given to the function.

val head_classic : ?color:Color.t ->
?brush:Brush.t ->
?pen:Pen.t ->
?dashed:Dash.t ->
?angle:float -> ?size:Num.t -> head

A simple head with two straight lines.

color : the color of the head; default is black
pen : the pen used to draw the head; default is Brush.Pen.default
dashed : if given, the head is drawn using that dash_style
angle : the angle between the two lines in degrees, default is 60 degrees
size : the length of the two lines, default is 4bp
val head_triangle : ?color:Color.t ->
?brush:Brush.t ->
?pen:Pen.t ->
?dashed:Dash.t ->
?angle:float -> ?size:Num.t -> head

Same as head_classic except that the two lines are joined together to form a triangle.

val head_triangle_full : ?color:Color.t ->
?angle:float -> ?size:Num.t -> head

Same as head_triangle except that the triangle is not drawn (hence the absence of pen properties) but is filled with the given color.

Building Your Own Kinds

Start from the empty kind empty and add features to it using add_line, add_head, ...

val empty : kind

The empty kind with no line nor head.

val add_line : ?brush:Brush.t ->
?dashed:Dash.t ->
?color:Color.t ->
?pen:Pen.t ->
?from_point:float ->
?to_point:float ->
?dist:Num.t -> kind -> kind

Add a line to a body. The line will be parallel to the path used to draw the arrow.

dashed : the dash style used to draw the line (default is plain)
color : the color of the line (default is black)
pen : the pen used to draw the line (default is Brush.Pen.default)
from_point : from 0. (foot of the arrow) to 1. (head of the arrow), the line will start from this point
to_point : from 0. (foot of the arrow) to 1. (head of the arrow), the line will end at this point
dist : the distance between the path of the arrow and this line (positive values are on the right of the arrows)
val add_head : ?head:head -> kind -> kind

Add a head at the end of the arrow.

head : the kind of head to add (default is Arrow.head_classic)
val add_foot : ?head:head -> kind -> kind

Add a foot (an inverted head) at the beginning of the arrow.

head : the kind of head to add (default is Arrow.head_classic)
val add_belt : ?clip:bool ->
?rev:bool ->
?point:float ->
?head:head -> kind -> kind

Add an arrow head at any point of an arrow.

clip : if true, the arrow lines will be clipped after the belt (or before if the rev is true) (default is false)
rev : if true, the head will be drawn in the opposite direction (default is false)
point : the point where to draw the arrow (0. for the beginning, and 1. for the end, or any number in-between) (default is 0.5)
head : the kind of head to add (default is Arrow.head_classic)

Miscellaneous

Warning: the following functions might be either deleted, modified and / or moved somewhere else. Don't use them if you need some backward compatibility.

val draw_thick : ?style:Path.joint ->
?boxed:bool ->
?line_color:Color.t ->
?fill_color:Color.t ->
?outd:Path.direction ->
?ind:Path.direction ->
?width:Num.t ->
?head_length:Num.t ->
?head_width:Num.t ->
Point.t -> Point.t -> Command.t

Draw a thick arrow.