SurgSim::Graphics::MeshRepresentation Member List

This is the complete list of members for SurgSim::Graphics::MeshRepresentation, including all inherited members.

Accessible()SurgSim::Framework::Accessible
addGroupReference(const std::string &name)SurgSim::Graphics::Representationvirtual
addGroupReferences(const std::vector< std::string > &groups)SurgSim::Graphics::Representation
clearGroupReferences()SurgSim::Graphics::Representation
clearMaterial()=0SurgSim::Graphics::Representationpure virtual
Component(const std::string &name)SurgSim::Framework::Componentexplicit
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())SurgSim::Framework::Accessible
DecoderType typedefSurgSim::Framework::Accessible
DefaultGroupNameSurgSim::Graphics::Representationstatic
DefaultHudGroupNameSurgSim::Graphics::Representationstatic
doRetire()SurgSim::Framework::Componentvirtual
encode() constSurgSim::Framework::Accessible
EncoderType typedefSurgSim::Framework::Accessible
FactoryType typedefSurgSim::Framework::FactoryBase1< Component, std::string >
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty)SurgSim::Framework::Accessible
getClassName() constSurgSim::Framework::Componentvirtual
getDrawAsWireFrame() const =0SurgSim::Graphics::Representationpure virtual
getFactory()SurgSim::Framework::FactoryBase1< Component, std::string >inlinestatic
getFullName() constSurgSim::Framework::Component
getGroupReferences() constSurgSim::Graphics::Representation
getLocalPose() constSurgSim::Framework::Representationvirtual
getMaterial() const =0SurgSim::Graphics::Representationpure virtual
getMesh()=0SurgSim::Graphics::MeshRepresentationpure virtual
getName() constSurgSim::Framework::Component
getPose() constSurgSim::Framework::Representationvirtual
getPoseComponent()SurgSim::Framework::Componentprotectedvirtual
getPoseComponent() constSurgSim::Framework::Componentprotectedvirtual
getRuntime() constSurgSim::Framework::Component
getScene()SurgSim::Framework::Component
getSceneElement()SurgSim::Framework::Component
getSceneElement() constSurgSim::Framework::Component
getSharedPtr()SurgSim::Framework::Component
GetterType typedefSurgSim::Framework::Accessible
getUpdateOptions() const =0SurgSim::Graphics::MeshRepresentationpure virtual
getUuid() constSurgSim::Framework::Component
getValue(const std::string &name) constSurgSim::Framework::Accessible
getValue(const std::string &name) constSurgSim::Framework::Accessible
getValue(const std::string &name, T *value) constSurgSim::Framework::Accessible
getValue(const std::string &name) constSurgSim::Framework::Accessible
initialize(const std::weak_ptr< Runtime > &runtime)SurgSim::Framework::Component
isActive() constSurgSim::Framework::Component
isAwake() constSurgSim::Framework::Component
isGeneratingTangents() const =0SurgSim::Graphics::Representationpure virtual
isInitialized() constSurgSim::Framework::Component
isLocalActive() constSurgSim::Framework::Component
isReadable(const std::string &name) constSurgSim::Framework::Accessible
isWriteable(const std::string &name) constSurgSim::Framework::Accessible
loadMesh(const std::string &fileName)=0SurgSim::Graphics::MeshRepresentationpure virtual
MeshRepresentation(const std::string &name)SurgSim::Graphics::MeshRepresentationinlineexplicit
removeAccessors(const std::string &name)SurgSim::Framework::Accessible
removeGroupReference(const std::string &group)SurgSim::Graphics::Representation
Representation(const std::string &name)SurgSim::Graphics::Representationexplicit
retire()SurgSim::Framework::Component
setAccessors(const std::string &name, GetterType getter, SetterType setter)SurgSim::Framework::Accessible
setDecoder(const std::string &name, DecoderType decoder)SurgSim::Framework::Accessible
setDrawAsWireFrame(bool val)=0SurgSim::Graphics::Representationpure virtual
setGenerateTangents(bool value)=0SurgSim::Graphics::Representationpure virtual
setGetter(const std::string &name, GetterType func)SurgSim::Framework::Accessible
setGroupReference(const std::string &group)SurgSim::Graphics::Representation
setGroupReferences(const std::vector< std::string > &groups)SurgSim::Graphics::Representation
setLocalActive(bool val)SurgSim::Framework::Componentvirtual
setLocalPose(const SurgSim::Math::RigidTransform3d &pose)SurgSim::Framework::Representationvirtual
setMaterial(std::shared_ptr< SurgSim::Framework::Component > material)=0SurgSim::Graphics::Representationpure virtual
setMesh(std::shared_ptr< SurgSim::Framework::Asset > mesh)=0SurgSim::Graphics::MeshRepresentationpure virtual
setName(const std::string &name)SurgSim::Framework::Component
setScene(std::weak_ptr< Scene > scene)SurgSim::Framework::Component
setSceneElement(std::weak_ptr< SceneElement > sceneElement)SurgSim::Framework::Component
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder)SurgSim::Framework::Accessible
setSetter(const std::string &name, SetterType func)SurgSim::Framework::Accessible
setShape(std::shared_ptr< SurgSim::Math::Shape > shape)=0SurgSim::Graphics::MeshRepresentationpure virtual
SetterType typedefSurgSim::Framework::Accessible
setUpdateOptions(int val)=0SurgSim::Graphics::MeshRepresentationpure virtual
setValue(const std::string &name, const boost::any &value)SurgSim::Framework::Accessible
update(double dt)=0SurgSim::Graphics::Representationpure virtual
UPDATE_OPTION_ALL enum valueSurgSim::Graphics::MeshRepresentation
UPDATE_OPTION_COLORS enum valueSurgSim::Graphics::MeshRepresentation
UPDATE_OPTION_NONE enum valueSurgSim::Graphics::MeshRepresentation
UPDATE_OPTION_TEXTURES enum valueSurgSim::Graphics::MeshRepresentation
UPDATE_OPTION_TRIANGLES enum valueSurgSim::Graphics::MeshRepresentation
UPDATE_OPTION_VERTICES enum valueSurgSim::Graphics::MeshRepresentation
updateMesh(const Mesh &mesh)=0SurgSim::Graphics::MeshRepresentationpure virtual
UpdateOption enum nameSurgSim::Graphics::MeshRepresentation
wakeUp()SurgSim::Framework::Component
~Accessible()SurgSim::Framework::Accessible
~Component()SurgSim::Framework::Componentvirtual
~MeshRepresentation()SurgSim::Graphics::MeshRepresentationinlinevirtual
~Representation()SurgSim::Graphics::Representationvirtual