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#include <memory>
#include <unordered_map>
#include "SurgSim/Graphics/RenderTarget.h"
#include "SurgSim/Graphics/OsgTexture.h"
#include "SurgSim/Graphics/OsgTexture2d.h"
#include "SurgSim/Graphics/OsgTextureRectangle.h"
#include <osg/FrameBufferObject>
#include "SurgSim/Graphics/OsgRenderTarget-inl.h"
Go to the source code of this file.
Classes | |
class | SurgSim::Graphics::OsgAbstractRenderTarget |
Osg abstract render target, this hides the type of the actual osg texture and lets us use OsgRenderTarget without the template type. More... | |
class | SurgSim::Graphics::OsgRenderTarget< T > |
Specific implementation of the render target class. More... | |
Namespaces | |
SurgSim | |
SurgSim::Graphics | |
Typedefs | |
typedef OsgRenderTarget< OsgTexture2d > | SurgSim::Graphics::OsgRenderTarget2d |
typedef OsgRenderTarget< OsgTextureRectangle > | SurgSim::Graphics::OsgRenderTargetRectangle |