public class ChannelMixer extends IMOperation
Modifier and Type | Field | Description |
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static ChannelMixer |
AGFA_200X |
This channel-mixer simulates an agfa-200x film.
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static ChannelMixer |
AGFAPAN_100 |
This channel-mixer simulates an agfapan-100 film.
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static ChannelMixer |
AGFAPAN_25 |
This channel-mixer simulates an agfapan-25 film.
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static ChannelMixer |
AGFAPAN_400 |
This channel-mixer simulates an agfapan-400 film.
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static ChannelMixer |
BLUE_CHANNEL |
This channel-mixer extracts the blue-channel.
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static ChannelMixer |
GREEN |
This channel-mixer simulates a green-filter.
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static ChannelMixer |
GREEN_CHANNEL |
This channel-mixer extracts the green-channel.
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static ChannelMixer |
ILFORD_DELTA100 |
This channel-mixer simulates an Ilford Delta400 film.
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static ChannelMixer |
ILFORD_DELTA400 |
This channel-mixer simulates a film.
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static ChannelMixer |
ILFORD_DELTA400_PRO |
This channel-mixer simulates an Ilford Delta400-Pro film.
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static ChannelMixer |
ILFORD_FP4 |
This channel-mixer simulates an Ilford FP4 film.
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static ChannelMixer |
ILFORD_HP5 |
This channel-mixer simulates an Ilford HP5 film.
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static ChannelMixer |
ILFORD_PANF |
This channel-mixer simulates an Ilford PANF film.
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static ChannelMixer |
ILFORD_SFX |
This channel-mixer simulates an Ilford SFX film.
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static ChannelMixer |
ILFORD_XP2 |
This channel-mixer simulates an Ilford XP2 film.
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static ChannelMixer |
INFRARED |
This channel-mixer simulates an infrared film.
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static ChannelMixer |
KODAK_TMAX100 |
This channel-mixer simulates a Kodak TMAX 100 film.
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static ChannelMixer |
KODAK_TMAX400 |
This channel-mixer simulates a Kodak TMAX 400 film.
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static ChannelMixer |
KODAK_TRIX |
This channel-mixer simulates a Kodak Tri-X film.
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static ChannelMixer |
ORANGE |
This channel-mixer simulates an orange-filter.
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static ChannelMixer |
RED |
This channel-mixer simulates a red-filter.
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static ChannelMixer |
RED_CHANNEL |
This channel-mixer extracts the red-channel.
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static ChannelMixer |
YELLOW |
This channel-mixer simulates a yellow-filter.
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IMG_PLACEHOLDER
Constructor | Description |
---|---|
ChannelMixer(double red,
double green,
double blue) |
Constructor.
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addSubOperation, appendHorizontally, appendVertically, closeOperation, openOperation
adaptiveBlur, adaptiveBlur, adaptiveBlur, adaptiveResize, adaptiveResize, adaptiveResize, adaptiveResize, adaptiveSharpen, adaptiveSharpen, adaptiveSharpen, adjoin, affine, affine, affine, affine, affine, affine, affine, alpha, alpha, annotate, annotate, annotate, annotate, annotate, annotate, antialias, append, attenuate, attenuate, authenticate, authenticate, autoOrient, average, backdrop, backdrop, background, background, bench, bench, bias, bias, bias, blackPointCompensation, blackThreshold, blackThreshold, blackThreshold, blend, blend, blend, bluePrimary, bluePrimary, bluePrimary, blur, blur, blur, border, border, bordercolor, bordercolor, borderwidth, borderwidth, borderwidth, borderwidth, borderwidth, cache, cache, caption, caption, channel, channel, charcoal, charcoal, chop, chop, chop, chop, chop, chop, clip, clipMask, clipPath, clipPath, clone, clone, clone, clone, clone, clut, coalesce, colorize, colorize, colorize, colorize, colormap, colormap, colors, colors, colorspace, colorspace, combine, comment, comment, compose, compose, composite, compress, compress, contrast, contrastStretch, contrastStretch, contrastStretch, contrastStretch, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, crop, crop, crop, crop, crop, crop, cycle, cycle, debug, debug, decipher, decipher, deconstruct, define, define, delay, delay, delay, delay, delete, delete, delete, delete, delete, density, density, density, depth, depth, descend, deskew, deskew, despeckle, displace, displace, displace, display, display, display, display, dispose, dispose, dissolve, dissolve, distort, distort, distort, dither, dither, draw, draw, edge, edge, emboss, emboss, encipher, encipher, encoding, encoding, endian, endian, enhance, equalize, evaluate, evaluate, evaluate, extent, extent, extent, extent, extent, extract, extract, extract, extract, extract, fill, fill, filter, filter, flatten, flip, floodfill, floodfill, floodfill, floodfill, flop, font, font, foreground, foreground, format, format, frame, frame, frame, frame, frame, fuzz, fuzz, fuzz, fx, fx, gamma, gamma, gaussianBlur, gaussianBlur, gaussianBlur, geometry, geometry, geometry, geometry, geometry, gravity, gravity, greenPrimary, greenPrimary, greenPrimary, help, highlightColor, highlightColor, iconGeometry, iconGeometry, iconGeometry, iconGeometry, iconGeometry, iconic, identify, immutable, implode, implode, insert, insert, intent, intent, interlace, interlace, interpolate, interpolate, interwordSpacing, interwordSpacing, kerning, kerning, label, label, lat, lat, lat, lat, lat, layers, layers, level, level, level, level, levelColors, levelColors, levelColors, limit, limit, linearStretch, linearStretch, linearStretch, linearStretch, linewidth, liquidRescale, liquidRescale, liquidRescale, liquidRescale, liquidRescale, list, list, log, log, loop, loop, lowlightColor, lowlightColor, magnify, magnify, map, map, mask, mask, mattecolor, mattecolor, median, median, metric, metric, mode, mode, modulate, modulate, modulate, modulate, monitor, monochrome, morph, morph, mosaic, motionBlur, motionBlur, motionBlur, motionBlur, name, negate, noise, noise, normalize, opaque, opaque, orderedDither, orderedDither, orderedDither, orient, orient, p_adjoin, p_antialias, p_append, p_channel, p_clone, p_compress, p_contrast, p_debug, p_define, p_define, p_delete, p_dispose, p_distort, p_distort, p_distort, p_dither, p_endian, p_gamma, p_gamma, p_label, p_level, p_level, p_level, p_level, p_levelColors, p_levelColors, p_levelColors, p_map, p_mask, p_negate, p_noise, p_noise, p_opaque, p_opaque, p_page, p_polaroid, p_profile, p_profile, p_raise, p_raise, p_raise, p_remap, p_render, p_repage, p_shade, p_shade, p_shade, p_sigmoidalContrast, p_sigmoidalContrast, p_sigmoidalContrast, p_swap, p_write, p_write, page, page, page, page, page, page, paint, paint, path, path, pause, pause, ping, pointsize, pointsize, polaroid, polaroid, posterize, posterize, preview, preview, print, print, process, process, profile, profile, quality, quality, quantize, quantize, quiet, radialBlur, radialBlur, raise, raise, raise, randomThreshold, randomThreshold, randomThreshold, randomThreshold, recolor, recolor, redPrimary, redPrimary, redPrimary, regardWarnings, region, region, region, region, region, remap, remap, remote, render, repage, repage, repage, repage, repage, resample, resample, resample, resize, resize, resize, resize, respectParenthesis, reverse, roll, roll, roll, rotate, rotate, rotate, sample, sample, sample, sample, sample, samplingFactor, samplingFactor, samplingFactor, sarseColor, sarseColor, sarseColor, scale, scale, scale, scale, scale, scene, scene, screen, seed, segment, segment, segment, separate, sepiaTone, sepiaTone, set, set, set, shade, shade, shade, shadow, shadow, shadow, shadow, shadow, shadow, sharedMemory, sharpen, sharpen, sharpen, shave, shave, shave, shave, shear, shear, shear, sigmoidalContrast, sigmoidalContrast, sigmoidalContrast, silent, size, size, size, size, sketch, sketch, sketch, sketch, snaps, snaps, solarize, solarize, splice, splice, splice, splice, splice, splice, spread, spread, stegano, stegano, stereo, stereo, stereo, storageType, storageType, strip, stroke, stroke, strokewidth, strokewidth, swap, swap, swap, swirl, swirl, taint, textFont, textFont, texture, texture, threshold, threshold, threshold, threshold, threshold, threshold, thumbnail, thumbnail, thumbnail, thumbnail, tile, tile, tile, tile, tile, tile, tileOffset, tileOffset, tileOffset, tint, tint, title, title, transform, transparent, transparentColor, transparentColor, transpose, transverse, treedepth, treedepth, trim, type, type, undercolor, undercolor, uniqueColors, units, units, unsharp, unsharp, unsharp, unsharp, unsharp, update, update, verbose, version, view, view, vignette, vignette, vignette, vignette, vignette, vignette, virtualPixel, virtualPixel, visual, visual, watermark, watermark, wave, wave, wave, whitePoint, whitePoint, whitePoint, whiteThreshold, whiteThreshold, whiteThreshold, window, windowGroup, write, write
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
addDynamicOperation, addImage, addImage, addImage, addOperation, addRawArgs, addRawArgs, cloneObject, getCmdArgs, getDynamicOperations, toString
public static final ChannelMixer YELLOW
public static final ChannelMixer ORANGE
public static final ChannelMixer RED
public static final ChannelMixer GREEN
public static final ChannelMixer AGFAPAN_25
public static final ChannelMixer AGFAPAN_100
public static final ChannelMixer AGFAPAN_400
public static final ChannelMixer AGFA_200X
public static final ChannelMixer ILFORD_DELTA100
public static final ChannelMixer ILFORD_DELTA400
public static final ChannelMixer ILFORD_DELTA400_PRO
public static final ChannelMixer ILFORD_PANF
public static final ChannelMixer ILFORD_FP4
public static final ChannelMixer ILFORD_HP5
public static final ChannelMixer ILFORD_SFX
public static final ChannelMixer ILFORD_XP2
public static final ChannelMixer KODAK_TMAX100
public static final ChannelMixer KODAK_TMAX400
public static final ChannelMixer KODAK_TRIX
public static final ChannelMixer INFRARED
public static final ChannelMixer RED_CHANNEL
public static final ChannelMixer GREEN_CHANNEL
public static final ChannelMixer BLUE_CHANNEL