Class ARBES2Compatibility


  • public final class ARBES2Compatibility
    extends Object
    • Field Detail

      • GL_SHADER_COMPILER

        public static final int GL_SHADER_COMPILER
        Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:
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      • GL_NUM_SHADER_BINARY_FORMATS

        public static final int GL_NUM_SHADER_BINARY_FORMATS
        Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:
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      • GL_MAX_VERTEX_UNIFORM_VECTORS

        public static final int GL_MAX_VERTEX_UNIFORM_VECTORS
        Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:
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      • GL_MAX_VARYING_VECTORS

        public static final int GL_MAX_VARYING_VECTORS
        Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:
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      • GL_MAX_FRAGMENT_UNIFORM_VECTORS

        public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS
        Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:
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      • GL_IMPLEMENTATION_COLOR_READ_TYPE

        public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE
        Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:
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      • GL_IMPLEMENTATION_COLOR_READ_FORMAT

        public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT
        Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:
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      • GL_FIXED

        public static final int GL_FIXED
        Accepted by the <type> parameter of VertexAttribPointer:
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      • GL_LOW_FLOAT

        public static final int GL_LOW_FLOAT
        Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:
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      • GL_MEDIUM_FLOAT

        public static final int GL_MEDIUM_FLOAT
        Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:
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      • GL_HIGH_FLOAT

        public static final int GL_HIGH_FLOAT
        Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:
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      • GL_LOW_INT

        public static final int GL_LOW_INT
        Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:
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      • GL_MEDIUM_INT

        public static final int GL_MEDIUM_INT
        Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:
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      • GL_HIGH_INT

        public static final int GL_HIGH_INT
        Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:
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      • GL_RGB565

        public static final int GL_RGB565
        Accepted by the <format> parameter of most commands taking sized internal formats:
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    • Method Detail

      • glReleaseShaderCompiler

        public static void glReleaseShaderCompiler()
      • glShaderBinary

        public static void glShaderBinary​(IntBuffer shaders,
                                          int binaryformat,
                                          ByteBuffer binary)
      • glGetShaderPrecisionFormat

        public static void glGetShaderPrecisionFormat​(int shadertype,
                                                      int precisiontype,
                                                      IntBuffer range,
                                                      IntBuffer precision)
      • glDepthRangef

        public static void glDepthRangef​(float n,
                                         float f)
      • glClearDepthf

        public static void glClearDepthf​(float d)