2 #include "util/editor_process.hpp" 7 enum class Type { IMP_SYMBOL, IMP_PADSTACK, IMP_PACKAGE, IMP_SCHEMATIC, IMP_BOARD, IMP_FRAME, UNIT, ENTITY, PART };
9 class Pool *pool,
bool read_only =
false);
11 std::unique_ptr<EditorProcess> proc =
nullptr;
13 typedef sigc::signal<void, int, bool> type_signal_exited;
14 type_signal_exited signal_exited()
16 return s_signal_exited;
21 type_signal_exited s_signal_exited;
Stores objects (Unit, Entity, Symbol, Part, etc.) from the pool.
Definition: pool.hpp:19
Definition: editor_window.hpp:21
Definition: pool-prj-mgr-process.hpp:5