globjects
1.0.0.000000000000
Strict OpenGL objects wrapper.
globjects
include
globjects
base
File.h
Go to the documentation of this file.
1
2
#pragma once
3
4
#include <string>
5
6
#include <globjects/globjects_api.h>
7
8
#include <
globjects/base/AbstractStringSource.h
>
9
10
11
namespace
globjects
12
{
13
14
22
class
GLOBJECTS_API
File
:
public
globjects::AbstractStringSource
23
{
24
public
:
25
File
(
const
std::string & filePath,
bool
binary =
true
);
26
27
virtual
std::string string()
const override
;
28
virtual
std::string shortInfo()
const override
;
29
30
const
std::string & filePath()
const
;
31
32
void
reload();
33
34
static
void
reloadAll();
35
36
protected
:
37
std::string
m_filePath
;
38
bool
m_binary
;
39
mutable
std::string
m_source
;
40
mutable
bool
m_valid
;
41
42
virtual
~
File
();
43
44
void
loadFileContent()
const
;
45
};
46
47
48
}
// namespace globjects
globjects::File::m_binary
bool m_binary
Definition:
File.h:38
globjects
Contains all the classes that wrap OpenGL functionality.
globjects::File::m_filePath
std::string m_filePath
Definition:
File.h:37
globjects::File::m_valid
bool m_valid
Definition:
File.h:40
AbstractStringSource.h
globjects::File::m_source
std::string m_source
Definition:
File.h:39
globjects::AbstractStringSource
Superclass for all types of static and dynamic strings, e.g. for the use as Shader code...
Definition:
AbstractStringSource.h:25
globjects::File
String source associated to a file.
Definition:
File.h:22
Generated on Wed Jul 4 2018 08:51:56 for globjects by
1.8.13